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1stLt H. Taylor

Infantryman
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Everything posted by 1stLt H. Taylor

  1. Best practice, Smith, is to post an LOA in the board Stew linked... and @ your team leader and squad leader in the post so they're aware. Been using that method since we got these new forums with the @ capability, it's worked well.
  2. Changelog 08MAR18 SERVER ACRE added. TFAR removed. CBA settings locked in place (server-only mod). COP Kestrel, MCAS Trinity, MCAS Tanoa Restored to working with ACRE, TFAR references removed. Aircraft refreshed. COMBAT callsigns renamed to AVENGER.
  3. somehow official servers have 3.6.1 even though steam version isn't there yet. I had to have an entire range download it manually. https://github.com/CBATeam/CBA_A3/releases A google search will get you there Usi.
  4. If you have a log dump, post the log dump. If not, we know about it.
  5. General comment is gonna get real confusing real fast. I'm looking for a specific response from @PFC Bliss about the circumstances under which he specifically encountered the log dump, so I can provide appropriate reporting of that log dump from that specific instance to the developers.
  6. Did that log dump happen when you started popping and/or were unable to hear other people, or when they were unable to hear you?
  7. There was some internal chat about JSRS no longer being up to date with what we have a few weeks ago, and some mumbling in that chat about it being no-longer-approved, but nothing was ever announced or officially clarified. Unfortunately I know as little as you.
  8. I assume you've tried removing tfar, deleting the plugin via the add-ons settings in TeamSpeak, and completely reinstalling it?
  9. Follow these steps and advise: Switch to alternate channel preset. Set alternate channel freq. Set alternate to Alternate. Should read CA: ##.# instead of CH: ##.# Set alternate to headset ear side. Switch to selected channel preset. Set selected channel freq. Set selected to headset ear side. Should work. Advise if it doesn't.
  10. Suggest you verify the integrity of your game, and possibly redownload root ACE. The vector is an ACE item, and it looks like something in Arsenal could be having a burp, either ACE (since you say it's a vector related issue) or the arsenal itself.
  11. We used to have an XML Update Request thread under H&S Requests in the old forums.. now that we're back to the XML we might need that thread generated on these forums. Someone from CE leadership will probably have a more complete answer.
  12. This is the old system and is tried and true - I've used it time and time again, exporting an identity and importing the .ini on phones and my other/next computers. Works a charm.
  13. Yeah it's a weird-ass limitation. If you boot someone from a message you can re-add them, but not if they leave by themselves.
  14. Yes, you need the compatibility files as well, as linked above by Frost.
  15. If nobody gets to it before me, I'll shoot you the relevant stuff tonight (2200ish) when I get home. EDIT: or tonight, never really made it home last night.
  16. Changelog 21JAN18 SERVER CBA Settings SQF added. Mods updated to current revision. COP Kestrel R01.02 AND ALiVE R01.02 Adjusted some failed positionings. Noted 4-3's truck and several helicopters had broken spawns - set for R01.03 release.
  17. That's not really a bug. That's a current-design limitation. The additional antenna actually causes a classname change - the old backpack is removed and replaced with a new one, rather than an addon antenna classname that gets changed (that's not engineerable in ArmA). The TFW ILBE backpacks are a 3rd party addition to augment TFAR, and not part of the original TFAR mod. That changing-antenna setup was not anticipated by the TFAR devs, and no script utility is included to get/set frequencies as that replacement occurs. I believe TFAR is aware of this limitation and may incorporate an engineering fix to get frequencies from old and set to new as the replacement occurs, but I am unsure and will check.
  18. Well you should also be able to do this for a limited arsenal setup: Drop object Go to Equipment Storage Select VIRTUAL Set at least one object to infinite (left side of quantity arrows) Object should now be the only thing available in an arsenal option added to that object.
  19. Has the init string worked? It wont work in Eden, it'll only work once you get in game and it calls the object, which calls its init.
  20. Stahp no I'm sworn to secresheep. [I hope it works and that Resolves This Issue]
  21. Believe this will do it: 0 = ["AmmoboxInit",[this,true]] spawn BIS_fnc_arsenal; Place that in the init of the object in Eden and you should be good. Been a while since I've made a sheep into an arsenal box.
  22. Changelog 15JAN18 SERVER Modline now by default includes ALiVE COP Kestrel ALiVE set as default mission. AI skill/precision set to Unit Standard. COP Kestrel R01.01 Fixed entryway difficulties and some aircraft oddities. Released. COP Kestrel ALiVE R01.01 Ported from COP Kestrel and integrated with ALiVE symmetrical warfare systems. Virtualization and OPCOM adaptation tested, C2ISTAR tested. Pushed to provisional release. Set as default server mission.
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