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    *Official unit time is Central Time. All times posted are in the Unit time unless otherwise indicated.

  • Announcements


    Col Penny
    Attention All Hands,
     
    At approximately 2100 Local time last evening, additional US forces arrived on the island of Tanoa, given the escalating tensions within the area. They are currently en route to all positions controlled by the 15th MEU to relieve us, and will continue to build off of our success in the region. The 15th MEU is being withdrawn from the area for much deserved rest and recuperation.
     
    The MEU will return to its FTX cycle setting before it is sent back on out another cruise later this year.
     
    -Col Penny
    MEU CO

    Col Penny
    Attention All Hands,
     
    We have now had four testing sessions to recreate the server issues and figure out what is going on. We can definitively nail down three things:
     
    1) Server hardware specifications for OP 04-18 were not good enough. We attempted to run two server instances (and accidentally left the two staging server instances running as well) on a box with only 4 CPU cores and 8 GB RAM. This is woefully insufficient, and I take personal responsibility for that having not familiarized myself with the order prior to the finalization of it.
     
    2) Join in Progress is severely detrimental to server performance while operations are ongoing. If we were to Join in Progress during gear up there would be no issues. However once the mission begins and it is now kinetic and Zeus is also spawning things, Join in Progress utterly devastates the server.
     
    3) Mass destruction of infantry units with all munitions is severely detrimental to server performance. Thus far we have been reliably able to recreate ~20 server FPS drop when around a squad or more of infantry are struck with explosive ordinance larger than an 82mm (this includes the 155mm Howtizers shells, 230mm MLRS rockets, and AH-1 Hydras) or from rapid-fire 40mm (such as from Gator or a Mk19). We have also been able to recreate a 10 server FPS drop when two or more squads of infantry are decimated by small arms fire (5.56 and 7.62).
     
    There have been other various theories as to the causes of some of the issues, but nothing we have been able to reliably reproduce and evaluate, mostly due to the lack of available testers.
     
    With all of this information in mind, the following actions have been taken and will be in effect for this Sunday:
     
    15th OPFOR and CUP Terrains (Core and Maps) have been removed from the mandatory day-to-day mod pack. Enhanced Movement has been removed from the Main Pack and is now considered an optional, but highly recommended, client-side mod. Hearing, Fragmentation, Advanced Ballistics, Wind, and Weather ACE modules have all been disabled. Use of any munitions larger than 82mm by Zeus is banned until further notice. Use of the Gator 40mm cannon must be controlled, and should avoid large concentrations of infantry units with their munitions. Failure to follow this order will result in the restriction of the 40mm cannon, or more drastic actions. Use of ACE explosive munitions against concentrations of infantry are forbidden. Failure to follow this order will result in disciplinary action, or more drastic actions. Infantry small arms (M4, M27, M249, M240, M32) should not be used against large concentrations of infantry forces. Efforts should be taken to withdraw, outmaneuver, or break up these concentrations of infantry should they occur. Failure to follow this order will result in disciplinary action, or more drastic actions. Join in Progress during kinetic operations is hereby forbidden, and this ordnance excludes no person or billet. With this the following changes will be in effect: ACE 'Task Force Echo' experiment program will cease immediately, and ACE tasking will remain on their assigned servers throughout the operation. All Unit members are expected to have their mods checked on the Staging Server between 1800 and 1910 CST. At 1910 CST these server will be shut down. All Unit members are expected to be connected to their respective Task Force server at 1900 CST, and no later than 1915 CST. At 1915 CST the server will be locked and the mission launched, and no further joins will be allowed. Between 1915 CST and 1930 CST will be dedicated for gear up and Zeus set up. Operations will be expected to step off by 1930 CST. Mid-mission joins will be allowed around a pre-arranged time of the operation (a lull in action, not a specific clock time) and agreed upon by Zeus and the Task Force Commander. Mid-mission joins will not be allowed to take any longer than 10 minutes, and this is extremely generous. No more than one member may attempt to join the server at any one time during this period. You must be awaiting in the pre-designated Teamspeak channel, and take your instructions from Zeus. If either Zeus or the Task Force Commander feel mid-mission joins would be detrimental to the health of the server they will not be allowed.  
    These restrictions will remain in place until such time as MEU HQ and the Command Staff feel they may be loosened. The enforcement of these rules will be done so freely and with extreme prejudice. Even something as little as an accidental updated ACRE or Negligent Discharge of explosive rounds may seem like a small deal to you, but they resound exponentially to the server and everyone around you. This is your one and only warning that violations of these rules will be met with swift and harsh punishments.
     
    Questions of these new policies may be referred to your Chain of Command. Good luck out there this Sunday, gentlemen and ladies.
     
    -Col Penny
    MEU CO

    Col Penny
    Attention All Hands,
     
    As we continue to discover/recreate/resolve ongoing server issues and test fixes, we will be suspending the deployment until further notice. We will be shifting to a small set of FTX's until that time. During these FTX's S-2 will continue to handle OPFOR actions while S-3 continues to control BLUFOR actions. This Sunday will be an FTX on Malden 2035 and will be an R2P2 mission.
     
    Tomorrow (Friday, 29JUN18) there will be another server test to implement and test some of the changes we made following Wednesday's test. Please try to show up and test. The last two tests have been an absolute blast for everyone and we have learned a lot. It doesn't help there's two points in it for you as well.
     
    -Col Penny
    MEU CO

    Col Penny
    Attention All Hands,
     
    Please note the 15th Pack update below:
     
    To reiterate a few things:
     
    Enhanced Movement has been removed from the @15thMEU pack, but remains a client-side allowed mod CUP Terrains remains a part of the Steam pack, but will no longer be used during Official Operations unless expressly stated. If you run this mod during official operations you will be removed by the PBO Checker. 15th OPFOR pack has been removed temporarily to remove any points of failure. If you are running this mod during official operations you will be removed by the PBO Checker.  
    Additionally the CBA ACE Settings have been updated to completely disable ACE Hearing. Enhanced Movement has not (yet) been added to the PBO Checker but will be prior to the next operation.
     
    Finally, ACRE2 v2.6.0.990 has been approved and is required for update, as well as Teamspeak 3 v3.1.10.
     
    -Col Penny
    MEU CO
     

    Capt Roberts
    The S-1 Personnel Staff, Headquarters, and Command Staff of the 15th MEU Realism Unit would like to congratulate the following individuals for successfully meeting the requirements and approval for promotion. They are to be afforded the respect that accompanies their new rank, and will be expected to uphold their new responsibilities and higher standards as is appropriate. We wish them continued success in their e-Marine careers. 
    Approved by the Command Staff, Effective 17JUN18
     
     
    Promoted to the rank of Captain (Capt)
    1stLt Johansen, D
     
    Promoted to the rank of First Lieutenant (1stLt)
    2ndLt Stewart, B. D.
     
    Promoted to the rank of Second Lieutenant (2ndLt)
    SNA Charboneau, P
    SNA Olivella, L
     
    Promoted to the rank of Sergeant (Sgt)
    Cpl Flavin, A
    Cpl Genge, C
     
    Promoted to the rank of Hospital Corpsman Second Class (HM2)
    HM3 Lockworth, S
     
    Promoted to the rank of Corporal (Cpl)
    LCpl Breach, D
     
    Promoted to the rank of Lance Corporal (LCpl)
    PFC Nissen, M 
     
     


    Col Penny
    Attention All Hands,
     
    Following up with last cycle's post regarding server issues I would like to get everyone into the loop to what's going on now.
     
    Task Force Alpha, essentially, accidentally ran next week's test. The ping kicker was accidentally left off prior to the first catastrophic server crash (although the kicker for desync was left on). Task Force Bravo also had both of these disabled. Prior to combat I tried to keep an eye on ping/desync for Task Force Bravo, and everyone was below 250 ping and no desync, which is good. Once combat hit though, and given the other issues, I was unable to continue to look at this. Task Force Alpha's server was rebooted after the initial crash, re-enabling the ping and desync kicker. From this moment on they had no issues.
     
    We also encountered issues within the mission itself not related to players. We noted heavy desync increases when utilizing Zeus Artillery, especially heavy or concentrated fire. We also noted major jumps in playability when removing groups in buildings with ACE Garrison. This was also slightly marked with enemy air assets.
     
    We could also be experiencing issues with JSRS. It's still unknown exactly what caused the issues for Task Force Bravo to be unable to hear gunfire. What we did conclude was that gunfire was unable to be heard from downrange, though we could still initially hear it during testing by being right next to the OPFOR. Initially we believed this to be an issue with only GHM and BRG units, but it was also claimed to be heard with ChDKZ units (however many of these claims came during a period of time when there were zero enemy units on the map at all, so the complaint is suspect). Task Force Alpha had none of these issues.
     
    All of this could, also, be related to Tanoa, or at the very least the specific area of Tanoa Task Force Bravo was operating in. We also determined that, given the marked improvement for even Task Force Bravo with no 'safety net' that the datacenter hosting the Unit's server box is subpar. This server will likely be scrapped and we will move forward with the new procurement.
     
    We also noted some things we can do better on the S-Shop end of things to improve performance and cooperation. This includes the server load-in method. We are not seeing any marked improvement for performance using the all-in load-in method, and Zeus is instead suffering in focus and effectiveness. Thus we will be returning to the piecemeal method to allow Zeus time to set up and concentrate without rush.
     
    To summarize all of the above:
     
    Task Force Alpha's year-long issues can be linked to a particular set of personnel. TFA crashed initially due to a few reasons, but one of which was the ping kicker was not enabled (desync kicker was, that's why you saw some personnel kicked). TFB did not have these enabled either, and did not have as many issues (ie. server crashing). Ping/desync kicker is going to need to be enabled for the first time in Unit history (thanks ArmA). Changes to the coding have now made higher ping level unforgiving. JSRS is likely an issue, again. It should probably be removed from client side approved again. It's only partially confirmed it caused the inability to hear gunfire. This will continue to be evaluated, though it is recommended you cease running it. •The Unit Server Box datacenter is subpar (though the hardware was in a class of its own) and also likely contributed to TFA's issues this year. It should be canceled and scrapped. Zeus needs to lighten up on the artillery shells. It will not go away entirely, but it will be markedly less. ACE Garrison is wonky. TFB server FPS went from 19 (AI and players skating around the map) to 24 (passable) by removing garrisoned AI. This should be avoided. We are not gaining any marked server performance with 'all in one' join, and Zeus' performance is suffering because they are being rushed. We will return to piecemeal load (except for server crashes/reboots) and allow Zeus their set-up time again. S-4 Mission Team needs to be included on S-2's 'plan' so they can pre-place AI and objectives better on the mission file. This will not only enhance the experience, but server performance from pre-spawned AI and Zeus from rushing all the time. Enemy Air Assets need to be limited in their runs, much like ours. A Ka-52 was left free over TFB and not only did it wreak havoc on a TF that had no protection, it impacted the server quite a bit. These should be available for time intervals and then removed if they are not pursued or destroyed by ACE in that time. Potential for Tanoa to be fucking us over, but there's little we can do about that. Some of TFB's issues may have been related to the specific area we were in.  
    The ping/desync kicker will be implemented effective immediately. For OP 04-18 it will be set at 450 ping and 1700 desync. Immediately following OP 04-18 these will be lowered to 300 ping and 1500 desync, and remain in effect until the ArmA code changes to be more forgiving again.
     
    Tests are, for the most part, concluded, and we should begin to see marked server improvement beginning this week with these new implementations. Further issues are likely to be related specifically to ArmA updates/mod issues (because of, or independent of, ArmA or other mod updates), the map, or (currently) JSRS specifically.
     
    -Col Penny
    MEU CO

    Col Penny
    Attention All Hands,
     
    This coming Sunday, 17JUN18 is Father's Day. Originally we were scheduled to have this operation off. However, given recent events of the past few operations, we feel it would be inappropriate to cancel this operation, and rather we should carry our positive momentum forward and finally have a good operation.
     
    Because of this we are going to have an operation. However, given that it is Father's Day, this operation will be non-mandatory. That means all absences are excused in light of the holiday and you are not required to attend (however if you're not attending festivities why wouldn't you?).
     
    Have a Happy Father's Day. And don't forget to call your dad. We'll see most of you Sunday.
     
    -Col Penny
    MEU CO

    Capt Roberts
    The S-1 Personnel Staff, Headquarters, and Command Staff of the 15th MEU Realism Unit would like to congratulate the following individuals for successfully meeting the requirements and approval for promotion. They are to be afforded the respect that accompanies their new rank, and will be expected to uphold their new responsibilities and higher standards as is appropriate. We wish them continued success in their e-Marine careers. 
    Approved by the Command Staff, Effective 03JUN18
     
    Promoted to the rank of Second Lieutenant (2ndLt)
    SNA Lebowski, J
    SNA McCoy, J
     
    Promoted to the rank of Gunnery Sergeant (GySgt)
    SSggt Caesar, P
     
    Promoted to the rank of Corporal (Cpl)
    LCpl Wilson, M
     
     
    Promoted to the rank of Lance Corporal (LCpl)
    PFC Adam, S
    PFC Dykes, R
    PFC Nguyen, T. T.
     
    Promoted to the rank of Hospitalman (HN)
    HA Krisanits, M
     
    Promoted to the rank of Private First Class (PFC)
    Pvt Johnson, D
    Pvt Tater, Herbie
     

     

    Col Penny
    FROM THE DESK OF THE MEU CO
    21JUL18 (IGT)
    0930 Local (IGT)
     
    Sailors and Marines of the 15th MEU (SOC) [Realism Unit],
     
    We have been tasked with a difficult job: The recent cyclone and flooding of the island of Tanoa has devastated the local civilian populace and further destabilized the local government, who is already in the midst of a growing insurgency. We, having been in the area, were tasked to assist the local government with relief efforts and to quell the unrest. Another power of the area, the Democratic Republic of Borneo has also sent forces to the area to assist.
     
    It seems we may have ruined some of their plans.
     
    Approximately two hours ago forces of our India Company were conducting searches in our agreed-upon area of operation to find intelligence on the local insurgency. For this, as normal, we had rotary forces deployed in support. An unknown aircraft, since confirmed as a member of the air forces of Borneo, shot down and injured Marines operating one of our aircraft. Flying CAP in the area along the No Fly Zone, one of our F-35 pilots witnessed this and sprang into action to prevent further injury or loss of life. In his zeal to protect his comrades, this pilot crossed the No Fly Zone, which seems to be exactly what the Borneans wanted. Almost immediately artillery units of the Borneo Revolutionary Guard deployed to the area opened fire on India Company and attached elements, forcing them to take cover in the local jungle. Air forces of the BRG were further deployed to intercept our air assets, harass our ground troops, and even mounted an attack on the ESG Matthew Barton.
     
    I have since spoken with USPACOM, the Joint Chiefs, and the President. It is agreed that the rapidity and eagerness of the response by Borneo troops means they expected us to do exactly as we did and that we were led to such actions. We suspect that Borneo was going to attempt to utilize the recent natural disaster and local insurgency to expand their territorial holdings and take control of the island of Tanoa. The President has directed the 15th MEU to prevent this from happening.
     
    Intelligence has reached us that Bornean troops are now on the move across the borders of our agreed-upon area of operations. Effectively immediately I have given orders to our air forces that a No Fly Zone no longer exists for anyone except Bornean Air Forces, and they are to execute such a No Fly Zone aggressively. We have been directed, and orders are coming to you as you read this, directing our forces to intercept and block the movements of aggression of Bornean troops. It is no question that a state of war now exists between the Democratic Republic of Borneo and the United States of America. As the Tip of the Spear of US forces in the area we must, and will, aggressively defend not only ourselves, but our local Tanoan allies. We will seek out and kill anyone who attempts to hurt us or our allies. The Borneans must also deal with the local insurgency, so neither of us are in for a fun fight. A three-way war between a well-trained and well-equipped conventional enemy nation and a local insurgency who is convinced God sent them to kill Americans is nothing anyone hopes for... but if there's one Unit who can handle it it's on the ground right now.
     
    Reinforcements are on the way, but I don't think I'm the only one who says we don't need them. We can take care of this mess. Let's do so and go home, and leave the Army to clean it up after us.
     
    Ooh-rah.
     
    -Col Penny
    MEU CO

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