EARLY 2000s THEMED
PUBLIC ACTION SIGNUP
Saturday 04JUN22 - 1800CST
Public actions are open to all players both public and members, and are expected to last 1-2 hours.
SIGNUPS
Everyone attending is encouraged to sign up saying "[Name] will be attending", so we can estimate numbers.
As more people sign up (especially general "attending" signups), more sign-up spots will be opened.
Sign-up leadership positions below must be 15th MEU members whenever possible.
Qualified 15th MEU members will be given precedence for specialist roles.
2nd Platoon “Archer”
2nd Platoon Commander: @Pvt Sandora
2nd Platoon Sergeant: @Rush
2nd Platoon Corpsman: @LCpl J. Hale
2nd Platoon RO/JTAC: @LCpl Luce
Company Radio (AN/PRC 152): Channel 10
Platoon Radio (AN/PRC 152): Channel 12
Platoon HQ Discreet (AN/PRC 343): Block 3, Channel 16
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1st Squad
2-1 Squad Leader: @Cpl B. Jackson
2-1 Squad Corpsman: @HN Guevara
Squad Radio (AN/PRC 343): Block 3, Channel 1
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2-1-A Team Leader: @LCpl Rocha
2-1-A Rifleman (AT-4): @PFC Falle
2-1-A Automatic Rifleman: @SSgt Rhoades
2-1-A Assistant Automatic Rifleman: @PFC De Been
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2-1-B Team Leader: @LCpl R. Lewis
2-1-B Rifleman (AT-4): OPEN
2-1-B Automatic Rifleman: @2ndLt Riske
2-1-B Assistant Automatic Rifleman: @LCpl A. Monroe
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2-1-C Team Leader: @LCpl C. Bowen
2-1-C Rifleman (AT-4): @LCpl Galetti
2-1-C Automatic Rifleman: @LCpl Shackelford
2-1-C Assistant Automatic Rifleman: OPEN
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2nd Squad
2-2 Squad Leader: OPEN
2-2 Squad Corpsman: OPEN
Squad Radio (AN/PRC 343): Block 3, Channel 2
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2-2-A Team Leader: OPEN
2-2-A Rifleman: OPEN
2-2-A Automatic Rifleman: OPEN
2-2-A Assistant Automatic Rifleman: OPEN
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2-2-B Team Leader: OPEN
2-2-B Rifleman: OPEN
2-2-B Automatic Rifleman: OPEN
2-2-B Assistant Automatic Rifleman: OPEN
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2-2-C Team Leader: OPEN
2-2-C Rifleman: OPEN
2-2-C Automatic Rifleman: OPEN
2-2-C Assistant Automatic Rifleman: OPEN
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Weapons Squad “Gladiator”
Squad Leader: @Tage
Squad Corpsman: @HM3 J. Callahan
Squad Radio (AN/PRC 343): Block 3, Channel 3
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Alpha Team Leader: @LCpl S. Christensen
Alpha Weapons Operator (Mk 153 SMAW): @HM2 (FMF) J. Hall
Alpha Ammo Bearer: OPEN
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Bravo Team Leader: Tom M.
Bravo Weapons Operator (FGM-148 Javelin): Eric29
Bravo Ammo Bearer: @dukenukem
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Charlie Team Leader: OPEN
Charlie Weapons Operator (FIM-92 Stinger): OPEN
Charlie Weapons Operator: OPEN
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Recon Team “Hawkeye”
Sniper: @Cpl Falatko
Spotter: @Sgt Bradham
Squad Radio (AN/PRC 343): Squad Net of Attached Squad
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Armor “Spartan/Gator”
Spartan/Gator 1 Track Commander//Spartan/Gator Section Lead: @Sgt Buelow
Spartan/Gator 1 Crewman: @Lumis
Spartan/Gator 1 Crewman: @Niaon
Spartan/Gator 2 Track Commander: @LCpl Seago
Spartan/Gator 2 Crewman: @Cpl Coco
Spartan/Gator 2 Crewman: @HM2 N. Nelson
Armor/Ground Coordination Radio (AN/PRC 152): Channel 50
Armor Section Radio (AN/PRC 152): Channel 51
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Pilot “Gunfighter”
Gunfighter 1 Pilot (UH-1Y/AH1Z): @HM3 (FMF) Orico
Gunfighter 1 Co-Pilot (UH-1Y/AH1Z): @HM3 D. Howell
Gunfighter 2 Pilot (UH-1Y/AH1Z): @LCpl Frable
Gunfighter 2 Co-Pilot (UH-1Y/AH1Z): @LCpl Cournoyer
Infantry Reinforcement (Reinsert) Radio (AN/PRC 152): Channel 79
Air/Ground Coordination Radio (AN/PRC 152): Channel 80
Gunfighter Detachment Radio (AN/PRC 152): Channel 81
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Pilot “Warhorse”
Warhorse Pilot (CH-53E): @HM3 J. G. Hunt
Warhorse Co-Pilot (CH-53E): @HA J. L. Casey
Infantry Reinforcement (Reinsert) Radio (AN/PRC 152): Channel 79
Air/Ground Coordination Radio (AN/PRC 152): Channel 80
Warhorse Detachment Radio (AN/PRC 152): Channel 82
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LOADOUT AND ASSET RESTRICTIONS:
M16A4 w/ Carryhandle is standard rifle (Team Leads and Above may carry M16A4 w/ M203 Underbarrel
M249 SAW is standard for Automatic Rifleman
M9 Beretta is standard for all infantry
M1A1//AAV Will operate as usual
Armor crew will be notified of what vehicle to operate
GPS is limited to Squad Leaders and Above (Supporting Assets such as Armor or Air are not affected by this
All infantry are limited to PVS-14 Night Vision Lenses
All Personnel are to wear either WOODLAND or TRI-COLOR Camo (Depending on environment and will be distinguished when in server)
Only Fireteam Leaders and above are to carry radios
(Loadouts will be provided and made public for ease of access to all when in server)
LIST OF UNAPPROVED GEAR/ATTACHMENTS:
Any and All Scopes (Unless Recon Team in which Sniper is permitted any “Nightforce” long range scope)
NVG (Wides)
HuntIR Rounds
(List may be updated if further restrictions are found)
For any questions or comments for this public action, message @Cpl B. Jackson on the forums or discord (DestroyerZone#7424)
For questions regarding S-9 Public Actions in general, message @Cpl Clendaniel
INFORMATION - FAQ
Q: What is a Public Action?
A public action is a small public event hosted by the unit open to all comers including public visitors. Public Actions are conducted on the same mission the Public Server is already running, and missions are planned on-the-fly by the signed up event leader as the event begins. By organizing, kitting out, and operating in the way the 15th MEU actually does in operations, these events provide the public with an opportunity to see our skills and participate in organized combat activity.
Q: What do you mean "organizing", can't I just grab a rifle and go?
Public actions showcase the coordination, tactics, and skills of the unit. We ask that everyone participating fills a required role as directed by the event leader, and operates with their group the same way our e-Marines do.
Q: But I always play as US Army and carry a sniper rifle and Javelin, can't I do that?
Public actions also show the cooperation and power of a properly equipped Marine unit. We ask that everyone participating uses the weapons and gear that would be used by the role they are filling. After the event is done, you can load out to your heart's content.
Q: What's the plan, do we know ahead of time?
No pre-plan is done for Public Actions, as they continue with the tasks of the current Public Server mission. As everyone loads in, the event leader comes up with a plan, briefs the group, and puts it in motion.
Q: Won't this bog down the server?
Public actions begin with the mission being refreshed on the server, and end with either a refresh or (when able) a hard server restart. After it's done, everything is fresh and clear.
For more explanation, see THIS THREAD.