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GySgt (Ret) Karelia

Retired
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Everything posted by GySgt (Ret) Karelia

  1. This is correct. Vanilla Arma 3 doesn't natively support weapons with different grip addons, the way that RHS achieves that is by silently swapping your rifle for a nearly-identical but different one when you equip a grip-changing attachment like a vert grip or AFG. If that alternate grip rifle is not also in the whitelist, it will not allow you to get the weapon, even though it is functionally the same item. ACE Arsenal can adjust to make this work seamlessly, but the deployment screen in Liberation does not work directly through ACE Arsenal and is not as robust.
  2. We're happy to add these decidedly BLUFOR weapons to the arsenal, but if you want them, I need the classnames.
  3. Approved. Until now, an AAV has not been readily available without using internal 15th assets. This will fill one of the notable gaps between the 15th's organization and that of the public server.
  4. Will be discussed. For future reference, what is approved for unit servers and what is approved for the public server are two distinct lists.
  5. No Steam ID or BattlEye ban found on file. Give it a try and report back with a screenshot if you get kicked.
  6. Make sure Steam is running in administrator mode; if it doesn't have access to write to certain sections of your drive, it may not be able to complete the downloads.
  7. I would recommend caution using the ACE Quick Mount system. I used to use it around a year ago to facilitate lightning quick remounts into MSOT's MRZR buggies, but I soon thereafter started suffering a bug where my running animations would play slightly slower than normal (regardless of the combination of weapon raised/lowered, or C-running on or off), causing me to fall behind my element in a long jog. At first I blamed RHS's MRZR because my issues always seemed to revolve around them, but after suffering the bug on a vanilla vehicle I realized I was the only person having the bug, and was the only person using ACE Quick Mount. Disabling the keybind and mounting with the scroll menu or ACE interaction resolved the issue permanently. It's possible the bug has been fixed by now, as this was months ago, but it's something to look out for.
  8. Denied. Lythium requires Jbad, and the Lythium KP Liberation file additionally requires Project OPFOR. Players are required to run all required mods for all available maps in order to avoid mod errors on the server; adding both Jbad and POPFOR (3.6 GB total) to every player's hard drive and mod list simply for one (albeit great) map is prohibitively heavy.
  9. Denied. I placed a single player soldier in the center of the largest city (Konigstein) and averaged 15 FPS; this was on a local editor session before any other entities were added. For a frame of reference, the same test in the center of Georgetown on Tanoa results in an average 50 FPS. Taunus is a beautiful and detailed map, but it is extremely resource-intensive and is not feasible for the public server.
  10. You won't find equipment in the crate's cargo. You need to use your Interaction keybind for ACE3 to select the "Arsenal" interaction node on that box.
  11. Name of Item(s): Spare barrel Item(s) Classname(s): ACE_SpareBarrel Reason for request: Machine gunners cannot effectively employ their weapons without the ability to replace barrels.
  12. That's just a weird bug the game throws when it knows it's missing the map, but it doesn't know what map it's missing. If you want to see what map it's actually running, find the server in the in-game server browser and scroll through the loaded mods in the lower-right corner. The only required DLC in the 15th MEU is Apex, and that's only for actual members. Public players are free to have as much or as little DLC as they wish, and will only need Apex when the server is on the Tanoa map.
  13. Open up your controls and go to Configure Addons, and pull down to ACE Common. Bind yourself an easy key/combo for Take Prisoner. As long as you're looking at the target and are in range, you hit that key and you'll cuff them, no ACE nodes required. Anyone who's ever tried to catch a running civilian/VIP knows that it's impossible to ACE interact with them while they're moving.
  14. I had this issue with a joystick. Unbind every control that *isn't* your controller from the cyclic and collective controls, that's what worked for me.
  15. Do that, then choose the Lateral Transfer form. Also, why you gotta make daddy cry?
  16. It’s a well known issue since the last version or two of TFAR. Mission and mod teams are currently investigating fixes or workarounds.
  17. Did you upgrade your monitor any time recently? Could be related to s display resolution change.
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