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Everything posted by Cpl (Ret) Medina
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Update Map is on Nam for the time being i have refined it to from the last game mode to make it better so there is a Virtual Spawn for Air at the main base and now the difficulty is set to extreme meaning (more charlie on the Objective than you can count) so stock up on ammo and beer because charlie is more aggressive and has the numbers to back it up so bring your friends your gonna need it plus the map has been optimized for Map size and radius for cap zones have been adjusted to not cause multi objectives to go hot at once. More to come and any script ideas or mods please bring them to my attention please Thanks for the support good hunting!
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Update Map is on Nam for the time being i have refined it to from the last game mode to make it better so there is a Virtual Spawn for Air at the main base and now the difficulty is set to extreme meaning (more charlie on the Objective than you can count) so stock up on ammo and beer because charlie is more aggressive and has the numbers to back it up so bring your friends your gonna need it Thanks for the support good hunting!
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GAME IS UP AND ACTIVATED PM me with any questions! to start , grab your loadout and head out from base thats it! be atleast 800m away from base and go into ANY town and talk to the locals and ask where the enemy is, i know this isnt liberation so you have to talk to as many as you can to get an idea where they are, i suggest using a bird if your by yourself since i have to active markers on the next update to allow the locals to mark it on the map for you to see a general position. once you find the eny kill him and search the body for intel, or find some on the ground (it will be marked) RETURN TO BASE AND HEAD TO THE CP (RADIO & MAP) TO LOG IN THE MISSION SCREEN AND SEE WHAT MISSION YOU GOT FROM THAT INTEL When you see the mission you discovered click on the mission first and press activate mission and you will see a red square appear around that objective meaning it is hot and go for it , eny must be 100% wiped out or objective must be fully destroyed so read the brief. any questions let me know and enjoy a new mode for the 15th!
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Update The Mission now works and Operations and Side Missions are starting when anyone goes into the CP (look at Radio or Map on Table) click the operation or whatever you want first then click Launch Operation and it will show a red square around the AO to show its hot and live I also fixed the View Distance to CH. once you launch the map you will see how to work it at the bottom left hand corner of the screen. I am currently working on platoon overlay tonight while i am on watch, i have a feel its mission settings i have to set so i am testing that out. good news the map should be out tonight or sometime def tomorrow, hang in there as i speed thru these bugs you guy all showed. Other items in future release i will be fixing *Arsenal *Much better platoon overlay *Plane Arsenal *Motor Pool Arsenal *****Mod Collection has been updated******
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Update Mid Day today i will be home from base and will complete installing the View Distance HUD into the server and restart the server with the new workings,then the arsenal box and spawn points for air and ground will be worked to get rid of the modern plague that is in those fields. Thank You for the interest and feedback to truly make a unique server that belongs to the 15th MEU Community
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Patrol Ops 4 Beta Test Nam No using modern weapons, will be kicked back to main and forced to change No Crashing or wasting assets rules apply just like from Modern Public Server Please help out with finding any bugs and reporting them back to me by PM on the forms. Will go live later today so standby and spread the word to bring in the mass when we go live
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Version 3.13.4 _Requires CBA version 3.15 or later and Arma 3 version 1.98 or later._ ## Change Log Summary **ADDED:** - Grenades - Add throwable explosive charges (#7860) - Arsenal - Add Sorting Algorithms (#7719) - Medical - Add unconscious animations (#7363) - Map Gestures - Add Briefingscreen support, Different Camera Range, Improve Responsiveness, and Toggles for Curators and Spectators Maps (#7782)(#7876) (#7862) **FIXED:** - Arsenal - Fix sorting when using search (#7877) - Arsenal - Fix face, voice, insignia in arsenal (#7879) - Arsenal - Fix fire rate sort caused by flashlight (#7878) - Arsenal - Fix PCML has no ammo (#7850) - Cargo - Fix loaded cargo not being deleted when vehicle is destroyed (#7851) - MicroDAGR - Fix contour interval info showing on compass (#7849) - View Distance - Update view distance on video options changes (#7824) - Medical Engine - Prevent issues with respawning and ragdoll animations (#7796) - Tagging - Fix tag orientation on walls (#7795) - Nametags - Fix names jump when no ranks shown and talking (#7807) - Arsenal - double custom right panel misc items buttons fixed (#7801) **IMPROVED:** - Medical Treatment - Adding splints + tourniquets to simple crate (#7885) - Medical - Add force walk option to fracture setting (#7852) - Trenches - Add settings to configure dig/remove trenches durations (#7831) - MicroDAGR - Improve item model (#7838) - Goggles - Add CBRN facewear overlays from Contact (#7826) - Maptool - Improve GPS 3D model by reducing vertex count A LOT (#7827) - Common - Fix trenches on snow terrain on Thirsk Winter map (#7830) - Tagging - Add: Support of localized string for tagging interaction (#7819) - Goggles - Add effects only option (#7808) **CHANGED:** - RHS Compats - Fix RHS:USAF Mk11 Mod 0 EC barrel lenghts (#7874) - Ballistics - Add a 5.8mm magazine with the CMR-76 (QBU-88) (#7820) - Hearing - Add hearing protection to LDF and Spetsnaz helmets (#7843) - G-Forces - Add G-force reduction to Heli Pilot Coveralls [LDF] (#7825) - MissileGuidance - Add config option for using pilot camera as primary SACLOS control method (#7812) - RHS Compat - Fix RHS:GREF M21/G36 weapons (#7806) - RHS Compat - Add RHS:SAF compat (#7793) - RHS Compats - Fix inheritance on some weapons (#7784) - Logistics Wirecutter - Add additional Contact and Malden fences (#7800)
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