They can be set to work with ACE3 Logistics in the editor, but vehicles in Liberation aren't placed in the editor, they're live-spawned by the build menu.
The primary reason I'd like to have every logistics vehicle using ACE3 Logistics, is, as you touched on, vanilla logistics are never depleted, and can be used without any real interaction, leading to the sorts of behavior you mentioned. I'll do some playing with them and see if we can't get them added if they're up to snuff. If the RSV isn't revamped by the ACE3 compat soon, it will probably be removed.