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Showing content with the highest reputation on 06/14/20 in Posts

  1. Suggestions: Change Enemy Types/Styles/Armor Type of Suggestion: Mission Describe your Suggestion: As is the enemies we're fighting on every map but Takistan are ca. 1980s Russian-style opponents. This isn't really an issue inherently, however: 1) They have THE strongest body armor in the game, capable of resisting several 7.62 AP rounds to center-mass before dying (typically 3-4 on average) and 2-3x as many 5.56 AP rounds. This means basically anything short of a 7.62 rifle is useless. 2) The enemy vehicles have this nasty proclivity to Not Die. We put 3 well-placed HEAT rockets on a BMP-2's engine block and got wasted by it. T-90s are nigh-indestructible. My suggestion is: 1) Change their armor or the enemy type to something a little easier/simpler to kill. I'm not asking for every enemy to be like the Takistan one-shot-drop insurgents, but US forces dropping in 1 shot compared to ENY forces taking anywhere from 3-12 rounds is ridiculous. Especially for what is, at the end of the day, a casual-play server on a MILSIM game. 2) Cater the armor choice to more destructible vehicles, I guess? Really this is an inherent RHS issue due to the models but there are still several vehicles that are susceptible to AT fire, such as BTRs, BRDMs, up-armored GAZs, and other small-type armored cars. It might be easy to read this and go "hhheh just git gud oat" but this isn't a sentiment shared only by myself. When the server starts getting even a modicum of lag enemies become nigh-unstoppable aimbot kill gods that take half a mag to drop at point-blank and then can still 720-noscope you with an ironsighted AK on their first round from 400+ meters. Lowering their body armor would make for more enjoyable play while still retaining a fair degree of difficulty.
    4 points
  2. As SNA Akif said it is desync for a large part of it. However our ace medical settings make this significantly worse as the AI are unable to go unconscious. The damage threshold that is set for players to knock us out is ignored for them and they require 2 or 3 times the damage for a straight kill. We run without AI unconscious because people walk past bodies/unconscious AI and the AI have a high chance of waking up putting rounds in your back. I've personally seen a fire team killed by this when we used it. When we added 3CB Factions I went though and shot every single rifleman in every single faction that had body armor, not including vanilla. The late and early Russian units died in 2-3 shots which is realistic (steel with ceramic armor) and was significantly better than the previous RHS VMF units of tanking 5-8 in an editor. The reason units can take up to 10 or even full mags to kill is pure desync or you're way too far from a target and the round is dying off resulting in minor wounds or bruises. I understand that a headshot is still a headshot but this is still arma so your headshot sometimes might as well be a slap to the face. Now when it comes to the vehicles I switched most over to the 3CB Factions to fit but I will agree they are taking more shots than what I previously killed them with in the editor. Desync doesn't effect vehicles anywhere near as drastic as it does infantry so I'll be testing it all over again to see if RHS is easier to kill. When it comes to fixing this I can't alter units or anything like that. It spawns from the mod default of the units so I would need to change the infantry over to another group/faction. Changing one or two units won't fix this because you'll just end up running into the ones I didn't change eventually so it'll be the entire faction. The vehicles can be changed and mixed and matched so I'll most likely be changing those. Overall no one here, not even BI, can stop desync and even unarmed targets will eventually eat rounds so this is a fight of the lesser evil. I'll start testing and see what we can go with. Thank you for your suggestions and if you have others please post them as we don't know all.
    1 point
  3. Haven't posted in forever. pffttt SU-25s can't hide now. @SNA Akif
    1 point
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