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  1. Rush

    Rush

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  2. Capt (Ret) Oat

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  3. 1stLt H. Taylor

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Showing content with the highest reputation on 06/13/20 in Posts

  1. Suggestions: Change Enemy Types/Styles/Armor Type of Suggestion: Mission Describe your Suggestion: As is the enemies we're fighting on every map but Takistan are ca. 1980s Russian-style opponents. This isn't really an issue inherently, however: 1) They have THE strongest body armor in the game, capable of resisting several 7.62 AP rounds to center-mass before dying (typically 3-4 on average) and 2-3x as many 5.56 AP rounds. This means basically anything short of a 7.62 rifle is useless. 2) The enemy vehicles have this nasty proclivity to Not Die. We put 3 well-placed HEAT rockets on a BMP-2's engine block and got wasted by it. T-90s are nigh-indestructible. My suggestion is: 1) Change their armor or the enemy type to something a little easier/simpler to kill. I'm not asking for every enemy to be like the Takistan one-shot-drop insurgents, but US forces dropping in 1 shot compared to ENY forces taking anywhere from 3-12 rounds is ridiculous. Especially for what is, at the end of the day, a casual-play server on a MILSIM game. 2) Cater the armor choice to more destructible vehicles, I guess? Really this is an inherent RHS issue due to the models but there are still several vehicles that are susceptible to AT fire, such as BTRs, BRDMs, up-armored GAZs, and other small-type armored cars. It might be easy to read this and go "hhheh just git gud oat" but this isn't a sentiment shared only by myself. When the server starts getting even a modicum of lag enemies become nigh-unstoppable aimbot kill gods that take half a mag to drop at point-blank and then can still 720-noscope you with an ironsighted AK on their first round from 400+ meters. Lowering their body armor would make for more enjoyable play while still retaining a fair degree of difficulty.
    4 points
  2. I'd like to promote this idea as well. There is a lack of balance between OPFOR and BLUEFOR survivability. I've been using standard 15th loadouts kit for the most part and have been cut down handily by the AI on Sahrani, but have had to pump in 3-5 5.56mm rounds center mass before the enemy AI drops.
    2 points
  3. Haven't posted in forever. pffttt SU-25s can't hide now. @SNA Akif
    1 point
  4. Mod Name: Al Rayak Liberation Mod URL: https://steamcommunity.com/sharedfiles/filedetails/?id=934734065 Reason: New terrain.
    1 point
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