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Basic Medical Setup


ODell
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I'm not really liking how the ACE team has moved from modules to the config/script set up we are faced with now. Makes things much more difficult to get set up. I'm trying to set up the basic medical system for some missions I've got in mind. I always start with the medical. But right now I'm hitting a brick wall. I've found this script/config on steam.

 

// ACE Advanced Ballistics

 

force ace_advanced_ballistics_ammoTemperatureEnabled = true;

force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;

force ace_advanced_ballistics_bulletTraceEnabled = true;

force ace_advanced_ballistics_enabled = false;

force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;

force ace_advanced_ballistics_simulationInterval = 0.05;

 

// ACE Advanced Fatigue

force ace_advanced_fatigue_enabled = true;

force ace_advanced_fatigue_enableStaminaBar = true;

ace_advanced_fatigue_fadeStaminaBar = true;

force ace_advanced_fatigue_loadFactor = 1;

force ace_advanced_fatigue_performanceFactor = 1;

force ace_advanced_fatigue_recoveryFactor = 1;

force ace_advanced_fatigue_swayFactor = 1;

force ace_advanced_fatigue_terrainGradientFactor = 1;

 

// ACE Advanced Throwing

ace_advanced_throwing_enabled = true;

force ace_advanced_throwing_enablePickUp = true;

force ace_advanced_throwing_enablePickUpAttached = true;

ace_advanced_throwing_showMouseControls = true;

ace_advanced_throwing_showThrowArc = true;

 

// ACE Arsenal

force ace_arsenal_allowDefaultLoadouts = true;

force ace_arsenal_allowSharedLoadouts = true;

ace_arsenal_camInverted = false;

force ace_arsenal_enableIdentityTabs = true;

ace_arsenal_enableModIcons = true;

ace_arsenal_EnableRPTLog = false;

ace_arsenal_fontHeight = 4.5;

 

// ACE Artillery

force ace_artillerytables_advancedCorrections = false;

force ace_artillerytables_disableArtilleryComputer = false;

force ace_mk6mortar_airResistanceEnabled = false;

force ace_mk6mortar_allowCompass = true;

force ace_mk6mortar_allowComputerRangefinder = true;

force ace_mk6mortar_useAmmoHandling = false;

 

// ACE Captives

force ace_captives_allowHandcuffOwnSide = true;

force ace_captives_allowSurrender = true;

force ace_captives_requireSurrender = 1;

force ace_captives_requireSurrenderAi = false;

 

// ACE Common

force ace_common_allowFadeMusic = true;

force ace_common_checkPBOsAction = 0;

force ace_common_checkPBOsCheckAll = false;

force ace_common_checkPBOsWhitelist = "[]";

ace_common_displayTextColor = [0,0,0,0.1];

ace_common_displayTextFontColor = [1,1,1,1];

ace_common_settingFeedbackIcons = 1;

ace_common_settingProgressBarLocation = 0;

force ace_noradio_enabled = true;

ace_parachute_hideAltimeter = true;

 

// ACE Cook off

force ace_cookoff_ammoCookoffDuration = 1;

force ace_cookoff_enable = 0;

force ace_cookoff_enableAmmobox = true;

force ace_cookoff_enableAmmoCookoff = true;

force ace_cookoff_probabilityCoef = 1;

 

// ACE Crew Served Weapons

force ace_csw_ammoHandling = 2;

force ace_csw_defaultAssemblyMode = false;

ace_csw_dragAfterDeploy = false;

force ace_csw_handleExtraMagazines = true;

force ace_csw_progressBarTimeCoefficent = 1;

 

// ACE Explosives

force ace_explosives_explodeOnDefuse = true;

force ace_explosives_punishNonSpecialists = true;

force ace_explosives_requireSpecialist = false;

 

// ACE Fragmentation Simulation

force ace_frag_enabled = true;

force ace_frag_maxTrack = 10;

force ace_frag_maxTrackPerFrame = 10;

force ace_frag_reflectionsEnabled = false;

force ace_frag_spallEnabled = false;

 

// ACE Goggles

force ace_goggles_effects = 0;

ace_goggles_showClearGlasses = false;

force ace_goggles_showInThirdPerson = true;

 

// ACE Hearing

force ace_hearing_autoAddEarplugsToUnits = true;

ace_hearing_disableEarRinging = false;

force ace_hearing_earplugsVolume = 0.5;

force ace_hearing_enableCombatDeafness = true;

force ace_hearing_enabledForZeusUnits = true;

force ace_hearing_unconsciousnessVolume = 0.4;

 

// ACE Interaction

force ace_interaction_disableNegativeRating = true;

force ace_interaction_enableMagazinePassing = true;

force ace_interaction_enableTeamManagement = true;

 

// ACE Interaction Menu

ace_gestures_showOnInteractionMenu = 2;

ace_interact_menu_actionOnKeyRelease = true;

ace_interact_menu_addBuildingActions = false;

ace_interact_menu_alwaysUseCursorInteraction = false;

ace_interact_menu_alwaysUseCursorSelfInteraction = false;

ace_interact_menu_colorShadowMax = [0,0,0,1];

ace_interact_menu_colorShadowMin = [0,0,0,0.25];

ace_interact_menu_colorTextMax = [1,1,1,1];

ace_interact_menu_colorTextMin = [1,1,1,0.25];

ace_interact_menu_cursorKeepCentered = false;

ace_interact_menu_cursorKeepCenteredSelfInteraction = false;

ace_interact_menu_menuAnimationSpeed = 0;

ace_interact_menu_menuBackground = 0;

ace_interact_menu_menuBackgroundSelf = 0;

ace_interact_menu_selectorColor = [1,0,0];

ace_interact_menu_shadowSetting = 2;

ace_interact_menu_textSize = 2;

ace_interact_menu_useListMenu = false;

ace_interact_menu_useListMenuSelf = false;

 

// ACE Logistics

force ace_cargo_enable = true;

force ace_cargo_loadTimeCoefficient = 5;

force ace_cargo_paradropTimeCoefficent = 2.5;

force ace_rearm_distance = 20;

force ace_rearm_level = 0;

force ace_rearm_supply = 0;

force ace_refuel_hoseLength = 20.0155;

force ace_refuel_rate = 10.0078;

force ace_repair_addSpareParts = true;

force ace_repair_autoShutOffEngineWhenStartingRepair = false;

force ace_repair_consumeItem_toolKit = 0;

ace_repair_displayTextOnRepair = true;

force ace_repair_engineerSetting_fullRepair = 2;

force ace_repair_engineerSetting_repair = 1;

force ace_repair_engineerSetting_wheel = 0;

force ace_repair_fullRepairLocation = 0;

force ace_repair_fullRepairRequiredItems = ["ToolKit"];

force ace_repair_miscRepairRequiredItems = ["ToolKit"];

force ace_repair_repairDamageThreshold = 0.6;

force ace_repair_repairDamageThreshold_engineer = 0.4;

force ace_repair_wheelRepairRequiredItems = [];

 

// ACE Magazine Repack

force ace_magazinerepack_timePerAmmo = 1;

force ace_magazinerepack_timePerBeltLink = 6.02325;

force ace_magazinerepack_timePerMagazine = 1.30992;

 

// ACE Map

force ace_map_BFT_Enabled = true;

force ace_map_BFT_HideAiGroups = false;

force ace_map_BFT_Interval = 1;

force ace_map_BFT_ShowPlayerNames = false;

force ace_map_DefaultChannel = -1;

force ace_map_mapGlow = true;

force ace_map_mapIllumination = true;

force ace_map_mapLimitZoom = false;

force ace_map_mapShake = false;

force ace_map_mapShowCursorCoordinates = false;

ace_markers_moveRestriction = 0;

 

// ACE Map Gestures

ace_map_gestures_defaultColor = [1,0.88,0,0.7];

ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];

force ace_map_gestures_enabled = true;

force ace_map_gestures_interval = 0.03;

force ace_map_gestures_maxRange = 7;

ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];

 

// ACE Map Tools

ace_maptools_drawStraightLines = true;

ace_maptools_rotateModifierKey = 1;

 

// ACE Medical

force ace_medical_ai_enabledFor = 0;

force ace_medical_AIDamageThreshold = 0.7;

force ace_medical_bleedingCoefficient = 1.04022;

force ace_medical_blood_bloodLifetime = 187;

force ace_medical_blood_enabledFor = 2;

force ace_medical_blood_maxBloodObjects = 100;

force ace_medical_fatalDamageSource = 1;

force ace_medical_feedback_bloodVolumeEffectType = 0;

force ace_medical_feedback_painEffectType = 0;

force ace_medical_fractureChance = 0.195851;

force ace_medical_fractures = 0;

force ace_medical_gui_enableActions = 0;

force ace_medical_gui_enableMedicalMenu = 1;

force ace_medical_gui_enableSelfActions = true;

force ace_medical_gui_maxDistance = 3;

force ace_medical_gui_openAfterTreatment = true;

force ace_medical_ivFlowRate = 1.57829;

force ace_medical_limping = 1;

force ace_medical_painCoefficient = 0.726364;

force ace_medical_playerDamageThreshold = 7.6925;

force ace_medical_spontaneousWakeUpChance = 1;

force ace_medical_spontaneousWakeUpEpinephrineBoost = 25.2998;

force ace_medical_statemachine_AIUnconsciousness = false;

force ace_medical_statemachine_cardiacArrestTime = 852;

force ace_medical_statemachine_fatalInjuriesAI = 0;

force ace_medical_statemachine_fatalInjuriesPlayer = 2;

force ace_medical_treatment_advancedBandages = 1;

force ace_medical_treatment_advancedDiagnose = true;

force ace_medical_treatment_advancedMedication = true;

force ace_medical_treatment_allowLitterCreation = true;

force ace_medical_treatment_allowSelfIV = 1;

force ace_medical_treatment_allowSelfPAK = 0;

force ace_medical_treatment_allowSelfStitch = 1;

force ace_medical_treatment_allowSharedEquipment = 0;

force ace_medical_treatment_clearTraumaAfterBandage = true;

force ace_medical_treatment_consumePAK = 0;

force ace_medical_treatment_consumeSurgicalKit = 0;

force ace_medical_treatment_convertItems = 0;

force ace_medical_treatment_cprSuccessChance = 0.794881;

force ace_medical_treatment_holsterRequired = 0;

force ace_medical_treatment_litterCleanupDelay = 272.619;

force ace_medical_treatment_locationEpinephrine = 0;

force ace_medical_treatment_locationPAK = 0;

force ace_medical_treatment_locationsBoostTraining = false;

force ace_medical_treatment_locationSurgicalKit = 2;

force ace_medical_treatment_maxLitterObjects = 500;

force ace_medical_treatment_medicEpinephrine = 0;

force ace_medical_treatment_medicIV = 2;

force ace_medical_treatment_medicPAK = 1;

force ace_medical_treatment_medicSurgicalKit = 1;

force ace_medical_treatment_timeCoefficientPAK = 1;

 

// ACE Name Tags

ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];

ace_nametags_nametagColorBlue = [0.67,0.67,1,1];

ace_nametags_nametagColorGreen = [0.67,1,0.67,1];

ace_nametags_nametagColorMain = [1,1,1,1];

ace_nametags_nametagColorRed = [1,0.67,0.67,1];

ace_nametags_nametagColorYellow = [1,1,0.67,1];

force ace_nametags_playerNamesMaxAlpha = 0.8;

force ace_nametags_playerNamesViewDistance = 5;

force ace_nametags_showCursorTagForVehicles = false;

ace_nametags_showNamesForAI = false;

ace_nametags_showPlayerNames = 1;

ace_nametags_showPlayerRanks = true;

ace_nametags_showSoundWaves = 1;

ace_nametags_showVehicleCrewInfo = true;

ace_nametags_tagSize = 2;

 

// ACE Nightvision

force ace_nightvision_aimDownSightsBlur = 1;

force ace_nightvision_disableNVGsWithSights = false;

force ace_nightvision_effectScaling = 1;

force ace_nightvision_fogScaling = 1;

force ace_nightvision_noiseScaling = 1;

ace_nightvision_shutterEffects = true;

 

// ACE Overheating

ace_overheating_displayTextOnJam = true;

force ace_overheating_enabled = true;

force ace_overheating_overheatingDispersion = true;

ace_overheating_showParticleEffects = true;

ace_overheating_showParticleEffectsForEveryone = false;

force ace_overheating_unJamFailChance = 0.1;

force ace_overheating_unJamOnreload = true;

 

// ACE Pointing

force ace_finger_enabled = true;

ace_finger_indicatorColor = [1,0,0,0.938361];

ace_finger_indicatorForSelf = true;

force ace_finger_maxRange = 9.97189;

 

// ACE Pylons

force ace_pylons_enabledForZeus = true;

force ace_pylons_enabledFromAmmoTrucks = true;

force ace_pylons_rearmNewPylons = false;

force ace_pylons_requireEngineer = false;

force ace_pylons_requireToolkit = true;

force ace_pylons_searchDistance = 15;

force ace_pylons_timePerPylon = 5;

 

// ACE Quick Mount

force ace_quickmount_distance = 3;

force ace_quickmount_enabled = true;

ace_quickmount_enableMenu = 3;

ace_quickmount_priority = 0;

force ace_quickmount_speed = 18;

 

// ACE Respawn

force ace_respawn_removeDeadBodiesDisconnected = true;

force ace_respawn_savePreDeathGear = false;

 

// ACE Scopes

force ace_scopes_correctZeroing = true;

force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;

force ace_scopes_defaultZeroRange = 100;

force ace_scopes_enabled = true;

force ace_scopes_forceUseOfAdjustmentTurrets = false;

force ace_scopes_overwriteZeroRange = false;

force ace_scopes_simplifiedZeroing = false;

ace_scopes_useLegacyUI = false;

force ace_scopes_zeroReferenceBarometricPressure = 1013.25;

force ace_scopes_zeroReferenceHumidity = 0;

force ace_scopes_zeroReferenceTemperature = 15;

 

// ACE Spectator

force ace_spectator_enableAI = false;

ace_spectator_maxFollowDistance = 5;

force ace_spectator_restrictModes = 0;

force ace_spectator_restrictVisions = 0;

 

// ACE Switch Units

force ace_switchunits_enableSafeZone = true;

force ace_switchunits_enableSwitchUnits = false;

force ace_switchunits_safeZoneRadius = 100;

force ace_switchunits_switchToCivilian = false;

force ace_switchunits_switchToEast = false;

force ace_switchunits_switchToIndependent = false;

force ace_switchunits_switchToWest = false;

 

// ACE Uncategorized

force ace_fastroping_requireRopeItems = false;

force ace_gforces_enabledFor = 1;

force ace_hitreactions_minDamageToTrigger = 0.1;

ace_inventory_inventoryDisplaySize = 0;

force ace_laser_dispersionCount = 2;

force ace_microdagr_mapDataAvailable = 2;

force ace_microdagr_waypointPrecision = 3;

ace_optionsmenu_showNewsOnMainMenu = true;

force ace_overpressure_distanceCoefficient = 1;

ace_tagging_quickTag = 1;

 

// ACE User Interface

force ace_ui_allowSelectiveUI = true;

ace_ui_ammoCount = false;

ace_ui_ammoType = true;

ace_ui_commandMenu = true;

ace_ui_firingMode = true;

ace_ui_groupBar = false;

ace_ui_gunnerAmmoCount = true;

ace_ui_gunnerAmmoType = true;

ace_ui_gunnerFiringMode = true;

ace_ui_gunnerLaunchableCount = true;

ace_ui_gunnerLaunchableName = true;

ace_ui_gunnerMagCount = true;

ace_ui_gunnerWeaponLowerInfoBackground = true;

ace_ui_gunnerWeaponName = true;

ace_ui_gunnerWeaponNameBackground = true;

ace_ui_gunnerZeroing = true;

ace_ui_magCount = true;

ace_ui_soldierVehicleWeaponInfo = true;

ace_ui_staminaBar = true;

ace_ui_stance = true;

ace_ui_throwableCount = true;

ace_ui_throwableName = true;

ace_ui_vehicleAltitude = true;

ace_ui_vehicleCompass = true;

ace_ui_vehicleDamage = true;

ace_ui_vehicleFuelBar = true;

ace_ui_vehicleInfoBackground = true;

ace_ui_vehicleName = true;

ace_ui_vehicleNameBackground = true;

ace_ui_vehicleRadar = true;

ace_ui_vehicleSpeed = true;

ace_ui_weaponLowerInfoBackground = true;

ace_ui_weaponName = true;

ace_ui_weaponNameBackground = true;

ace_ui_zeroing = true;

 

// ACE Vehicle Lock

force ace_vehiclelock_defaultLockpickStrength = 10;

force ace_vehiclelock_lockVehicleInventory = false;

force ace_vehiclelock_vehicleStartingLockState = -1;

 

// ACE Vehicles

ace_vehicles_hideEjectAction = true;

force ace_vehicles_keepEngineRunning = false;

ace_vehicles_speedLimiterStep = 5;

 

// ACE View Distance Limiter

force ace_viewdistance_enabled = true;

force ace_viewdistance_limitViewDistance = 10000;

ace_viewdistance_objectViewDistanceCoeff = 0;

ace_viewdistance_viewDistanceAirVehicle = 0;

ace_viewdistance_viewDistanceLandVehicle = 0;

ace_viewdistance_viewDistanceOnFoot = 0;

 

// ACE Weapons

ace_common_persistentLaserEnabled = false;

force ace_laserpointer_enabled = true;

ace_reload_displayText = true;

ace_reload_showCheckAmmoSelf = false;

ace_weaponselect_displayText = true;

 

// ACE Weather

force ace_weather_enabled = true;

ace_weather_showCheckAirTemperature = true;

force ace_weather_updateInterval = 60;

force ace_weather_windSimulation = true;

 

// ACE Wind Deflection

force ace_winddeflection_enabled = true;

force ace_winddeflection_simulationInterval = 0.05;

force ace_winddeflection_vehicleEnabled = true;

 

// ACE Zeus

force ace_zeus_autoAddObjects = false;

force ace_zeus_canCreateZeus = -1;

force ace_zeus_radioOrdnance = false;

force ace_zeus_remoteWind = false;

force ace_zeus_revealMines = 0;

force ace_zeus_zeusAscension = false;

force ace_zeus_zeusBird = false;

 

I've changed these settings to what I think would help me. But in the editor, no deuce. As far as I know the settings should take place when you click ok, but for some reason. I still see bruise and abrasions and such. Can someone help me out or something, would be great.

Thanks in advance!

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I've also found this on the ACE3 site. Which I taken to make fix's to the long script/config that I pasted above.

 

force ace_medical_AIDamageThreshold = 0.2; // Decreased AI damage threshold so AI dies in single headshot and few torso taps depending on vest
force ace_medical_playerDamageThreshold = 3.5; // Increased damage threshold for players, high caliber weapons should still be fatal
force ace_medical_bleedingCoefficient = 0.25;
force ace_medical_fatalDamageSource = 1; // Sum of Trauma death condition
force ace_medical_fractures = 0; // Disabled Fractures
force ace_medical_limping = 0; // Disabled Limping
force ace_medical_statemachine_fatalInjuriesPlayer = 2; // Disabled fatal injuries by damage to head or torso
force ace_medical_treatment_advancedBandages = 0; // Disabled advanced bandages
force ace_medical_treatment_advancedDiagnose = false; // Disabled advanced diagnose
force ace_medical_treatment_advancedMedication = false; // Disabled advanced medication

It's listed as the "Basic Preset" But there is another cluster of script called Preset 1. and this is it.

 

force ace_medical_fatalDamageSource = 1; // Sum of Trauma death condition
force ace_medical_AIDamageThreshold = 0.2; // Decreased AI damage threshold so AI dies in single headshot and few torso taps depending on vest
force ace_medical_playerDamageThreshold = 3.5; // Increased damage threshold for players, high caliber weapons should still be fatal
force ace_medical_bleedingCoefficient = 0.25;
force ace_medical_spontaneousWakeUpChance = 0.85; // Stabilised players will wake up fast
force ace_medical_spontaneousWakeUpEpinephrineBoost = 3;
force ace_medical_statemachine_AIUnconsciousness = true;
force ace_medical_statemachine_cardiacArrestTime = 630;

with the "basic" code I'm still seeing abrasions and bruises in the medical menu. I just want to use basic bandages, morphone, and epi to wake up.

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https://github.com/CBATeam/CBA_A3/wiki/CBA-Settings-System explains how to apply those ACE settings using CBA in the mission editor. The mission specific settings are saved to the mission.sqm, and depending on the server setup, can be overridden by the server.

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4 hours ago, Cpl J. Lane said:

https://github.com/CBATeam/CBA_A3/wiki/CBA-Settings-System explains how to apply those ACE settings using CBA in the mission editor. The mission specific settings are saved to the mission.sqm, and depending on the server setup, can be overridden by the server.

I didn't see a dang thing in regards of ACE in that link. Remember when the pub server only used basic bandage, morphine and epi.... That's what I want.

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4 hours ago, Cpl J. Lane said:

All the ACE settings you pasted above can be set using the UI as explained in the link I posted. There isn't anything ACE specific on that page, because it's a CBA feature that ACE uses for managing configuration.

This shit is confusing and I hate it. I'd like to know why why they moved away from modules.

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6 hours ago, ODell said:

This shit is confusing and I hate it. I'd like to know why why they moved away from modules.

There was a blog that the ACE team came out with before the medical rewrite went live that explains a bit of their thought process.

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  • 1 year later...

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