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2ndLt J. Lane

Infantryman
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Everything posted by 2ndLt J. Lane

  1. Denied. The public server mod set intentionally mirrors the 15th MEU official mods. We won't be adding any new equipment mods to the public server that aren't added to the unit mod pack first.
  2. Release 10 was created earlier today. It should be deployed to the Public Server with the next server restart. Added Two AAVP-7A1s added to each starting base. A number of 3CB Factions uniforms are now available, including: Afghan Defense Ministry Afghan Border Patrol Afghan National Army Afghan National Police Takistan Police Takistan Army Up Armored HMMWVs (UAH) released in RHS 0.5.3 added to the build menu: M1151 with M2, Mk19, and M240 M1152 and resupply vehicle (RSV) variant M1165 Laser designator batteries added to the arsenal. Changed Updated static map markers with current TeamSpeak URL: ts3.15thmeu.net. Updated the recruitment and rules billboards—thanks to @1stLt H. Taylor for the graphics). Removed M998 and M1232 removed from the Takistan starting base. Build menu M1025s replaced by the UAH M1151s.
  3. Agreed. These should be available in the next or subsequent release. They will be subject to the same unreliable vehicle respawn implementation we currently have until we address that issue.
  4. Acknowledged. I had spent a bit of time adjusting the starting compositions and vehicle spawn positions in an attempt to fix this, but it seems that wasn't sufficient. I have some ideas on how we can proceed to attempt a fix, however it will be a scripted solution, and will take some time to implement and test.
  5. The arsenal allow list is maintained by hand. Contributions like yours are the most practical way of increasing coverage. Thank you. Any time you see BLUFOR equipment filtered from a loadout and believe the gear in question should be allowed, submit the class name(s) and we will address it.
  6. The suggested work-around does not resolve the reported issue. If an approved item is being stripped from your loadout on spawn, please provide the class name as requested. It will be fixed when I have the requested information necessary to implement the fix.
  7. This is working as designed. Pleased provide a specific list of class names that are being removed that you believe should be authorized.
  8. This was completed on 20MAY20, however I have corrected some related incorrect camo paint issues. This will be deployed in the next update.
  9. The TeamSpeak server was moved recently. Ensure your connection information matches this:
  10. All the ACE settings you pasted above can be set using the UI as explained in the link I posted. There isn't anything ACE specific on that page, because it's a CBA feature that ACE uses for managing configuration.
  11. https://github.com/CBATeam/CBA_A3/wiki/CBA-Settings-System explains how to apply those ACE settings using CBA in the mission editor. The mission specific settings are saved to the mission.sqm, and depending on the server setup, can be overridden by the server.
  12. Have you tried holding the ACE Interaction key (default bind is Left Windows) when standing beside the arsenal box?
  13. If you're eager and don't mind a bit of reading, I'd recommend skimming through the NATO Allied Communications Propublications 125: Communications Instructions—Radiotelephone Procedures: http://www.k1chr.org/ACP 125 (G) Radio Telephone Procedures NOV 2016.pdf Not all of that document is applicable to what happens in game, but there is a lot of valuable information in there. Especially so for communication on shared tactical nets, which happens regularly on our public server.
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