Jump to content
  • Pacific Time Mountain Time Central Time* Eastern Time Western European Eastern European Eastern Daylight
    (GMT -8) (GMT -7) (GMT -6) (GMT -5) (GMT 0) (GMT +1) (GMT +10)

     

    *Official unit time is Central Time. All times posted are in the Unit time unless otherwise indicated.


Followers

Information

Group

Command Element

Content Count

1,030

Birthday

Unknown

Last visited


Joined

  1. S1 Personnel

    What does the 1833 MOS do?

    -1833 The AAV Crewman is responsible for the operation of their AAV for the tactical employment of troops and equipment in ship to shore movements and subsequent operations ashore. The Amphibious Assault Vehicle is the critical piece to the Marine Corps' amphibious capabilities, providing armed and armored ship-to-shore capability for landing on contested beaches in one movement. The AAV's area of operation starts at the beach and extends 500 miles inland, the littoral areas, where 90% of the world's population centers, and subsequently combat zones, reside. The main roles of the Amphibious Assault Platoon in the 15thMEU(SOC) Realism Unit consist of the following: Transport assault elements, selected equipment, and supplies ashore in "ship-to-shore" movements. Provide armor-protected mobility to embarked infantry who will dismount to carry out ground based operations. Use weapons systems to provide fire support during amphibious and ground based operations The 3 man AAV Crew consists of the following: Crew Chief - Leads the crew and coordinates with embarked infantry to best utilize the AAV, while scanning for targets for the gunner. Gunner - Utilizes the Mk19 40mm Grenade Launcher and M2 .50caliber machine gun to engage targets. Masters the art of combat vehicle identification. Driver - Operates the AAV with a priority to vehicle safety, locating and using cover while providing the gunner the ability to engage targets.
  2. S1 Personnel

    What do the 5811, 2336 MOS' do?

    -5811 ⦁ LED provides Road Blocks & Traffic Control Points (TCP) in and out of the AO LED provides TSE (Tactical Site Exploitation) LED also provides VIP, HVT, HVI security and escort details USMC Military Police Deployed Taskings and Duties generic to the job: - Convoy Logistics Patrols (convoy security) - Mounted Combat Patrols (presence patrols in sector) - Physical Security (public gathering of civilians people, a public event, PR event) - Protective Services Detail (VIP Protection) - Force Protection (base/rear security) Noone in, noone out. - Detainee Operations - Incident Investigation -2336 EOD provides Route Clearance in and out of the AO EOD held in close proximity for IED sweeps, Diffusings, Retrievals, & Disposals EOD provides Minefield clearances USMC EOD Deployed Taskings and Duties generic to the job: - Locating, accessing, identifying, rendering safe, neutralizing, and disposing of hazards from foreign and domestic, Chemical, Biological, Radiological and Nuclear (CBRN), Unexploded Explosive Ordnance (UXO), Improvised Explosive Device (IED), and Weapons of Mass Destruction (WMD) that present a threat to operations, installations, personnel, or materiel. Operations are 1st & 3rd Saturdays for all LED personnel -Recruiting Command
  3. This is a list of people that you, as an applicant or recruit, can talk to to help you on your way to getting through the 15th MEU(SOC) Realism Unit Entrance and training program. Please try and contact (via private message OR on TeamSpeak) the right person for the right job. Thank you. Recruiting Detachment Personnel Description: The following personnel respond to your application when you post it and send you the private message after that. Recruiting Detachment Chief: Sgt G. Anderson PROCESSORS HN Atom Area Lead Sgt J. Freeman Cpl Ust LCpl Rhoades LCpl Brandenburg RECRUITERS Capt D. Johansen Area Lead Capt Underwood Sgt Drew Sgt J. Freeman Cpl Alexandrov Cpl Jefferies Cpl Scullion HNAtom PFC Parle PFC Reep
  4. S1 Personnel

    [Read First] Joining the 15th MEU Cadet Corps

    A step-by-step guide to joining the 15th MEU(SOC) Realism Unit 1.) Make sure you meet our requirements for joining: Minimum Age Requirement: 14 to 16. Those above the age of 16 must join our main unit here. Those under 14 are not allowed. No exceptions. Need to have ArmA 3 installed. Your application will not be processed without a valid Player ID. Must own ArmA III APEX Teamspeak 3 VoIP Client and working microphone/speakers/headset. You need to hear us, we need to hear you. You will not be allowed to begin initial training without these. Ability to attend our at least one, but preferably both most months, of our unit wide events on the 1st and 3rd Saturdays of every month at around 1900 (7:00pm) - 2130 (9:30pm) Central Standard Time. 2.) Read and Understand the Definition of Realism Gaming: The 15th MEU(SOC) Realism Unit is a volunteer unit. By applying, you are stating that a realism environment is how you want to play ArmA III. What we do here is essentially "role playing" that we are members of the military. When involved in official unit activities, you will play your part. Be you a Private, Lance Corporal , Sergeant, or even a Captain or above; or be you a rifleman, fire team leader, or even a platoon commander or above; you are here because realism in gaming is what you want. If you don't wish to participate in this manner, then this unit is likely not the place for you. In the Cadet Corps we will teach you the basis of all that is needed to succeed in the full 15th MEU (SOC) Realism Unit. To do this we will teach you the basics and necessities of teamwork, leadership, and discipline that not only apply to this unit, but in all of life. 3.) Check the current open billets posting for a list of open entry level 'jobs' within the Unit. 4.) Fill out our Application Form. Do it right the first time; our recruiting team will appreciate it and your application can be processed faster. If you cannot fill out the application in it's entirety (missing PID, etc.) then don't submit it. Wait until you have all of the required information please. 5.) Wait patiently. We have real lives, real jobs and real commitments to many other things outside of this Unit. Your application will be processed as quickly possible. Sometimes that is an hour, sometimes it's a few days. Please make sure that you have Private Messaging enabled in your user profile. This helps us contact you when we need to. 6.) If you've done everything correctly up to this point then you should see an "application accepted" message on your application, as well as a private message or two giving you instruction on the next steps to becoming a member. Follow these instructions, ask questions when you need to, and have fun! -Recruiting Command
  5. S1 Personnel

    What do the 03xx MOS do? 0311, 0331, 0341, 0351

    -0311 Rifleman The mission of the Marine Corps rifle squad is to locate, close with and destroy the enemy by fire and maneuver and/ or repel enemy assault by fire and close combat. The 15th MEU(SOC) Realism Unit Rifleman is the core of the 15th. Riflemen in the 15th deploy a variety of small arms to complete the infantry's mission including, but not limited to: The M9 9mm pistol, M4 Carbine, M203 Grenade Launcher, M249 SAW, M27 IAR, M136 AT4, M72A2 LAW, and the M112 Demolition Charge. Riflemen are the primary scouts, assault troops, and close combat forces available to the MEU. They are the foundation of the Marine infantry organization, and as such are the nucleus of the fire team in the rifle squad. Noncommissioned officers are assigned as fire team leaders, squad leaders, and platoon HQ members. Riflemen operate in 4 man fire teams consisting of: Fire Team Leader - Leads the fire team and who's secondary role is proper employment of the M203 Grenade Launcher Rifleman - Supports the fire team leader and employs the M136 AT4 Anti Tank Weapon System. Alternatively, the Rifleman can carry one of two special weapons - The M1014 12 gauge, semi-automatic combat shotgun; Or the M32 MGL(Multiple Grenade Launcher). Automatic Rifleman - Effectively employs the M249 SAW or M27 IAR. And if qualified, can utilize a long range scope for Designated Marksman Capabilities. Assistant Automatic Rifleman - Scans, ranges, and helps the Automatic Rifleman. AT4 falls to the AAR in the event the Rifleman is occupied with another special weapon. Additionally, the AAR assumes responsibility for proper employment of the Automatic Rifle in the event that the AR is unable to fire. -0331 Machine Gunner The Machine Gun Team's mission is to effectively employ the M240 Medium Machine Gun providing direct fire in support of the Rifle Squads. Machine Gunners operate in 3 man teams. In the 15th, Machine Gun Teams are often kept separate from the Rifle Squads and operate on their own, but have a tendency to attach themselves on occasion. The Machine gunner is first and foremost, a specialist. They are responsible for the tactical employment of the 7.62mm M240B medium machine-gun. Machine gunners provide direct fire in support of the Rifle Squads/Platoons/Companies within a MEU. They are located within the Weapons Platoon of the Infantry Companies. Noncommissioned Officers are assigned as Team leaders and Squad/Section leaders. Machine Gunners operate in 3 man teams consisting of: Team Leader - Leads the team, interprets Squad Leader’s orders and directs and controls the Machine Gunner’s fire. Machine Gunner - Effectively interprets the Team Leaders orders and employs the M240B to the best of his ability. Ammo Bearer- Assists in the deployment of the M240B, the tripod, and general conduct regarding the Machine Gun team. -0341 Mortarman Mortarman Squads mission to effectively employ the 60mm mortar. Mortar Squads operate in 3 man teams. In the 15th, these squads are on occasion attached to Rifle Squads for direct support in close areas, but are often detached and kept with their Platoon. Mortarmen are first and foremost, specialists. Mortarmen provides indirect fire in support of the Rifle Squads/Platoons/Companies. They are located in the Weapons Platoon of the Infantry Companies. Noncommissioned Officers are assigned as mortar gunners, assistant gunners, Squad and Section leaders. Mortarmen operate in 3 man squads consisting of: Squad Leader - The Squad Leader interprets fire missions and orders from higher and ensures the correct employment of the mortar. Gunner - Interprets orders and missions as given by the Squad Leader and directly employs the M224 60mm mortar. Assistant Gunner - The Assistant Gunner assists with the employment of the mortar and directly helps with the calculation of fire and ensures the security of the mortar Squad. -0351 Assaultman The primary mission of the 0351 Assaultman in the 15th MEU(SOC) Realism Unit is to employ the MK153 SMAW(Shoulder-Launched Multipurpose Assault Weapon) as a 2 man anti-armor and anti-fortification team. Additionally, Assaultmen employ demolitions in both offensive and defensive roles. In the 15th, Assault Teams are occasionally attached to Rifle Squads for direct support, but will most often stay with their Platoon HQ. The Infantry Assaultman is first, and foremost a specialist. They employ rockets and demolitions. Assaultmen provide rocket fire against fortified positions in support of the rifle Squads, Platoons, and Companies within the infantry Battalion. Additionally, Assaultmen employs demolitions and breaching/infiltration techniques to facilitate infantry maneuver in the offense, and demolitions and expedient counter mobility measure in the defense. Assaultmen are found in the Assault sections of the Weapons Platoon of the Infantry Rifle Companies. Noncommissioned Officers are assigned as Team, Squad, and Section leaders. Assaultmen operate in 2 man teams consisting of: Team Leader/Squad Leader - The Leader carries and employs the Mk 153 SMAW and interprets orders from higher and engages enemy targets as necessary. Assistant Gunner - The Assistant Gunner assists in the employment of the SMAW and is responsible for the SMAW should his/her Leader ever be Killed In Action. -Recruiting Command
  6. S1 Personnel

    Finding Your ArmA III Player ID

    In your Application you are required to provide us with your ARMA 3 Player Identification Number (PID). This is a number unique to every copy of ARMA 3 and is used to add you to our XML file. This file is viewable by the community and also adds the unit emblem to both your character model and the side of any vehicle you may be operating. To find your Player Identification Number you will first need to launch the game just as you would normally. Once Arma 3 launches to the menu screen click the person icon on the right top Select your profile Go to the UNIT tab Click on EDIT Select CUSTOM in the drop down menu You will now see your player ID (red box) (Note: If you haven't set up a new Player Profile the default profile will be displayed as your Computer Username) Now that you have your PID make sure to write it down very carefully, as we go by the PID number you provide us in your application exactly as it is shown in your application, and any errors will result in unnecessary delays and headaches in getting you set up.
  7. S1 Personnel

    [Read First] Joining the 15th MEU Realism Unit

    A step-by-step guide to joining the 15th MEU(SOC) Realism Unit 1.) Make sure you meet our requirements for joining: Minimum Age Requirement: 16 Years old. Those under 16 are not allowed. No exceptions. Need to have ArmA 3 installed. Your application will not be processed without a valid Player ID. Must own ArmA III APEX Teamspeak 3 VoIP Client and working microphone/speakers/headset. You need to hear us, we need to hear you. You will not be allowed to begin initial training without these. Ability to attend our at least one, but preferably both most months, of our unit wide events on the First and Third Sundays of each month at around 1900 (7:00pm) - 2130 (9:30pm) Central Standard Time. 2.) Read and Understand the Definition of Realism Gaming: The 15th MEU(SOC) Realism Unit is a volunteer unit. By applying, you are stating that a realism environment is how you want to play ArmA III. What we do here is essentially "role playing" that we are members of the military. When involved in official unit activities, you will play your part. Be you a Private, Lance Corporal , Sergeant, or even a Captain or above; or be you a rifleman, fire team leader, or even a platoon commander or above; you are here because realism in gaming is what you want. If you don't wish to participate in this manner, then this unit is likely not the place for you. What training will be required of you: After you are accepted, you will be appointed a Recruiter to help you through all the processes in the training pipeline. By submitting your application, you understand that you will have to complete the Basic Training Pipeline prior to being able to participate in operations. The Basic Training Pipeline consists of: Three days of Recruit Training, going over all of the basic rifleman skills such as: Day 1 - Mods, Radios, Weapons Familiarization Day 2 - Team Tactics and Land Navigation Basics Day 3 - MOUT Basics, Graduation All three days will consist of a mixture of working instruction and field exercise No day will last longer than 2 hours After completion of Recruit Training you will be promoted to Private and assigned a Unit. Additional Infantry training will be required afterwards, but will not hinder your ability to be a member of the Unit or participate in bi-weekly operations Understanding the difference between Reserve and Active membership: Active: Able to attend many Training and Operations. Something to understand before joining is that as an active member in this unit, you will be required to attend Fire Team, Squad, and Platoon Training to maintain vital skills that are not taught in the short time space we have in Basic Training Reserve: Unable to attend as many Training and Operations. If you feel like you can't commit to additional training after SOI, that's fine - you can request a transfer to the reserve platoon where you can "Fill in" for another unit any time there is an event on, and you want to attend. It's an easy way to stay as a participant, even if not as often as everyone else.
  8. Here is a list of the currently open entry level billets within the 15th MEU Realism Unit. If you have any questions feel free to get in touch with the personnel listed under "Contacts" or your assigned Recruiter. For a complete listing of all billeted positions available by element please use these links. Ground Combat Element - Aviation Combat Element Contacts Rifle Platoons Infantry is always accepting new members but the actual open billets vary. Contact - Capt Graff or 1stLt McNeely Armor Composite Platoon Contact - 1st Lt H. Taylor or SSgt LaFave Battalion Aid Station Contact - HMCM (FMF) Calais or HM2 (FMF) Bashore Please note: Aviation Combat Element (ACE) billets are not open to new members of the unit, apart from Crew Chiefs which are open to new members of the unit. Aviation Combat Element Contact - Maj Charboneau or Maj Gage or Maj Schirf Heavy Helicopter Squadron HMH-465 (Warhorse) Contact - Maj R. Grant Light Attack Helicopter Squadron HMLA-369 (Gunfighter) Contact - Capt Z. P. Wilson, or 2nd Lt Bates Attack Aircraft Squadron Black Sheep (AV-8B) Contact - Capt R. Bruce -Recruiting Command

Community Reputation

9 Neutral

The recent visitors block is disabled and is not being shown to other users.

×