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2ndLt Kanefield

Ground Combat Element
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2ndLt Kanefield last won the day on July 1

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About 2ndLt Kanefield

  • MOS
    1804 Armor Officer
  • Birthday September 27

15th MEU Personnel Profile

  • 1) School of Infantry
  • 2) Qualified MOS
    0311 Rifleman, 1833 AAV crewman, 1804 Armor Officer, 1842 Armor Crewman, 7509 Pilot, AV-8B Qualified
  • 3) Corporal's Courses
    CPLC 101, CPLC 102, CPLC 103
  • 4) Sergeant's Courses
    SGTC 201, SGTC 202
  • 6) The Basic School
    TBS 401, TBS 402
  • 7) Auxiliary Qualifications
    CLSAMS, Zeus Controller
  • 8) Date of Rank

Recent Profile Visitors

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  1. Just my luck, had a work emergency come up as I was about to get online. Hole to be there next time!
  2. Server Info: Server name: Operation Madrigal Spring IP: Port: 2317 PW: TBD Roster Mod List Please post below which slot you would like to fill. DATE OF OPERATION 18DEC2528 (IGT) 14AUG20 @ 1700 CDT (IRL) Location: Madrigal, 23 Librae System Time & Weather: 0350 IGT (Weather: Clear with chance of rain.) The operation is expected to take about 3 hours, maybe more if people want to continue. 1. SITUATION Covenant forces have invaded Madrigal. The Corvette UNSC Drake is to insert it's compliment of ODST and Spartan forces covertly to conduct material denial operations before falling back to Reach for ONI Debrief. ROE is as follows: Objectives are to be completed no matter the cost. At no point will friendly fire or ass-hattery be tolerated. Anyone breaking these rules will be warned once, if they continue they will be kicked and banned from the server and any future funops that I plan. EMLCOA: Capture and search strategic locations for intel on UNSC Operations a. ENEMY FORCES: Covenant Elites with heavy air support presence b. Friendly Forces: Forces will drop from UNSC Drake by way of HEV deployment and will conduct denial operations as assigned by Sword Command. c. Attachments & Detachments: Alpha Team - ODST Support Detachment Bravo Team - ODST Assault Detachment Zulu Team - Spartan Engineer Detachment Raider - CAP/CAS/Reinsert Aircraft Sword Command - Spartan Ed-128, Commanding Officer of forces on board UNSC Drake d. Civilian Considerations: Local forces have extracted all able civilians. Covenant forces have killed remains. Civilians are non-consideration. 2. MISSION: Task Force will deploy via HEV to secure COP, and assault various objectives determined by ONI and Sword Command 3. EXECUTION: a. Commander's intent: Destroy all material that may allow Covenant forces to determine location of key UNSC locations and assets. c. Coordinating Instruction All CAS and Recon, will be sent through the JTAC, callsign: Zulu Actual. All Zues requests will be sent to the task force commander, callsign Sword Actual 4. ADMINISTRATION & LOGISTICS All assets will begin on board UNSC Drake. All causalities should be cared for in field. a. Administration All re-inserts will either be done by air assets or through flagpoles set on secured locations. 5. COMMAND AND SIGNAL: a. Signal Raider - AC-22 Zulu Actual- JTAC Sword Actual- HQ -Radio Frequencies: Ground to Air Communication - 80 Landbase Communication - 75 Emergency Net - 99 Command and HQ - 10 Alpha - 11 Bravo - 12 Zulu - 13 -Smoke/Chemlight Notation: A. Red - Enemy Position B. Blue - Chain of Command Broken C. Green - Friendly Position D. White - Concealment E. Purple - Mass Cass b. Command Location of command: TBD Succession of Command: Alpha Team Leader/Detachment Leader Bravo Team Leader Zulu Actual
  3. Yes. If you click phase 2 and 3 at the bottom of the roster, you can view the rosters for those phases.
  4. Yes. There are no air assets available for phase 1.
  5. Date of Operation: 20/21MAR2020 Time of Operation: Phase 1 - 2000 - 0000 Phase 2 - 0000 - 0400 Phase 3 - 0400 - 0800 Location: El Alamein, Egypt Modlist: Download Link PLEASE READ ENTIRE POST BEFORE SIGNING UP This is our first 12 hour op, so bear with us! It is going to be the First Battle of El Alamein, a 27 day battle condensed into a 12 hour operation, which will be broken into 3x 4 hour phases. Each phase will have it's own sign up thread, so if you wish to attend more than a single phase, include the slots you wish to fill in to for each phase you are attending. Below are some important points to keep in mind for this operation, and apply to all three phases: Medical: Medical will be PAKs and Tourniquets. There are no medic slots, so all aid should be self or buddy aid. Reinforcements: A TP pole will be placed at spawn, and at the nearest previously secured objective. There will be Kubelwagons at the TP location so respawns can move to friendly forces to continue fighting. If more reinserts than can fit in a Kubel occur, a halftrack will be provided to redeploy to the AO. Shifts: Each 4 hour shift will have required objectives to complete. If all objectives are completed before the 4 hours are concluded, more objectives may be designated. Between each shift, a server restart will occur, and the next shift's signups can join the game. There will be absolutely no join in progress, to maintain server stability. Radios: Radios are only to be carried by Radiomen, Armor, and Air crews. No other personnel may carry a radio under any circumstances. Weapons: Weapons are limited on a per-slot basis. Below is a brief overview over what weapons may be carried by which slot: Riflemen/Radiomen - Kar-98k Leadership/Armor Crews - MP-40 Air Crews - Pistol Machine Gunner - MG-34/42 1 Rifleman in Command Squad - PzB-39 1 Rifleman per squad - Kampfpistole Additionally, only leadership positions are allowed to carry a secondary pistol. There is a lot of information here, but it is all important to make sure the mission is fun, and runs smoothly. Enjoy yourselves, but keep it relatively professional. This op is going to be open to members of the public, and they will be held to the same standards as 15th members. Anyone goofing off too much may be asked to leave the op, and not welcome back for further phases, or further fun ops hosted by myself, that may occur. All briefing for each phase will occur in game, and other information may be provided during these briefings that is not included here. The roster is below, and you may sign up when ready:
  6. The 15th mod pack update also removed the Supercat, so that is most likely the issue.
  7. Hit delete key to turn on speed limiter in vehicle. When it is active, hold left Ctrl, and use scroll wheel to increase and decrease what the speed limiter is set to. This way, you don't need to disable it and hop you turn it on at the correct speed.
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