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Col Penny

Command Element
  • Content count

    715
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Col Penny last won the day on December 9

Col Penny had the most liked content!

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About Col Penny

  • MOS
    8041 Colonel, Ground

15th MEU Personnel Profile

  • 1) School of Infantry
    N/A
  • 2) Qualified MOS
    1371 Combat Engineer, 0311 Rifleman, 0331 Machine Gunner, 0369 Infantry Unit Leader, 8999 First Sergeant/Sergeant Major, 0302 Infantry Officer
  • 3) Corporal's Courses
    N/A
  • 4) Sergeant's Courses
    N/A
  • 5) Staff NCO Academy
    N/A
  • 6) The Basic School
    N/A
  • 7) Auxiliary Qualifications
    N/A
  • 8) Date of Rank
    21JUL13

Recent Profile Visitors

2527 profile views
  1. WWII Tanoa ALiVE Mission

    I have put together an ALiVE mission for WWII using FoW and IFA3. This will require much tweaking, I'm sure, so be patient and report any bugs. Americans will spawn at the southern airfield of the main island and are tasked with the capture of the islands. The following supports are available: M4A2 Sherman M5A1 Stuart M3 Halftrack Willy's Jeep GMC Truck LVCP P-39Q P-47 P-51 C-47 B-17 B-25 Radios for the RTOs are available, as well as a full Arsenal box with all WWII weapons and ammo (this will be the biggest issue because both IFA and FoW have the same weapons. Please let me know if ammo is missing for any weapon). The following mods will be required: CBA A3 CUP Terrains - Core Vanilla ACE 3 TFAR Faces of War - Google Drive or Steam Workshop Iron Front 3 - All in One - Lite - Google Drive or Steam Workshop Sab's Aircraft Lib - Steam Workshop Sabres Secret Weapons - Steam Workshop Sabres Plane Integration for IFA3 - Steam Workshop FoW Japanese Factions for ALiVE - Google Drive ALiVE Recommended: Enhanced Movement The name of the server is: 15th MEU (SOC) [Official] - WWII Pacific ALiVE Please report any bugs or issues here. Server password is 15alive
  2. WWII Omaha ALiVE Mission

    06DEC17 update: Updated ALiVE Made some tweaks to enemy forces Swapped out Shermans for proper D-Day Deep Wading Gear Shermans Added 2x Stuarts to the beach Adjusted vehicle respawn. Now should trigger respawn (after 5 minutes) when vehicle is disabled or abandoned.
  3. NJP Changes

    Attention All Hands, We are making some adjustments to the NJP Policy to allow more ability for those able to hand out NJPs. Currently there isn't quite enough.... teeth... to what they are allowed. We are changing this. Effective 15JAN17 we are doing away with the scaled deductions based on the administer's billet. The scale will, instead, be done by the offender's rank. The person administering the NJP will be able to deduct a maxmimum of 25% of the difference of CSE/CSO needed from their current rank to the next. That's someone complicated, I know, but below I will list out the maximum points allowed to be NJP'd per rank, in accordance with the new promotion policy listed HERE. These NJP maximums will be based only on the Category A points for the sake of simplicity. E-1: 4 E-2: 5 E-3: 12 E-4: 14 E-5: 21 E-6: 21 E-7: 19 E-8: 15 E-9: 15 O-1: 11 O-2: 15 O-3: 16 O-4: 17 O-5: 16 O-6: 16 Additionally, with the new Pay Grades HERE, those administering NJP will be able to deduct up to 25% of one's monthly pay. For simplicity's sake, here is the scale (this is subject to change): E-1: $40 E-2: $45 E-3: $47 E-4: $52 E-5: $57 E-6: $62 E-7: $72 E-8: $103 E-9: $127 O-1: $76 O-2: $88 O-3: $101 O-4: $115 O-5: $133 O-6: $160 Any questions regarding this new policy may be directed here. Again this is effective following WSD, when the new promotion policy takes effect. Until then the current NJP policy remains in place. -Col Penny MEU CO
  4. Pay Grade

    Attention All Hands, I have been flirting with this idea, as some of you may have seen before. Command Staff has now authorized this to see what else becomes of it. Effective immediately, all pay grades will now have an associated pay. That's right Devil Dogs.... you're now getting paid. Below is the payscale for all pay grades: A few items to note: This pay is monthly. There will be no pay difference between Reservists and Active Duty. This is prohibitively complicated. There will be no pay difference between MOS or billets. This is prohibitively complicated. There will be no additional pay for S-Shops. This is prohibitively complicated. Pay will be administered on the 1st of every month. Your rank as of 12:01am on that date will determine your pay for the month. Bonuses may be given by section leaders to individual(s) with approval from MEU HQ. Currently there are only a few unit-specific items you will be able to spend this money on. This is expected to grow as more ideas come with this system now implemented, as well as organic systems not regulated by the Unit. The items are as follows: The above items require some explanation: Every promotion you receive will incur a $100 deduction from your pay. This is to simulate having to purchase all brand new insignia for all of your uniforms. Awards and Decorations will be undergoing some major changes: All current Awards and Decs will cease work and will be removed All signature images will be replaced with a coyote vest patch, the exact same as is currently in my signature. Every member, from fresh SOI Private to Colonel, will have and carry one of these patches. No member, any longer, should have a blank signature. This patch can be replaced with the purchase of the Service Green Awards and Decs (what we currently use). This patch, or the Service Greens, can be replaced with a Dress Blues Awards and Decs (new). In addition, NCOs and Officers may purchase an NCO or Officer Sword for display next to Awards and Decs (Dress Blues only). Awards and Decs Staff will no longer maintain these racks on a specific time basis. If you want your rack updated you will have to request and purchase an update. The administration of this pay (automatic pay, deductions, tracking) will be done through a plugin on the forums. For this we will be needed to purchase and add the Automation Rules. We are already using the light version of this, which you will have experienced if you have made a Proposal lately and had its status changed. The Lite version of this extension only allows 10 rules, which we are currently using 3 of. We will need many more for the Pay Grades, and the purchase of this allows for the possibility of adding many more rules (automatic notification of application flagging, etc.). For this we will be taking donations. Any questions about this system may be directed here. Replacement of signatures will begin immediately. First pay will be administered January 1st. -Col Penny MEU CO
  5. Promotion Policy Changes

    Attention All Hands, Just about every year we tweak the promotion policy somewhat. Now is time for our annual tweaks. We have noticed, and discussed, the past couple years the degrading meaning of some ranks because they are too 'easy' to get, and that they are not treated or taught as well as they could. While we continue to make steps towards better education, we are today implementing a better experience need for everyone. Effective 15JAN17 (after WSD): The amount of of Time in Grade (and thus points, of course) required for almost all enlisted ranks will be increased Category B requirements for Corporal and Sergeant will be reduced from 3x to 2x, and for SSgt+ will be reduced from 3x to 1.5x (this is the old system) Officer TIG requirements will not be changing at this time (subject to change after WSD, they are being examined), but CSO requirements are being reduced. The reason for this is because the math was way off. All CSE/CSO requirements are calculated to the minimum amount of points one would acquire with 100% attendance (14 per month) in the TIG period, plus an extra 15% effort for all officer and NCO ranks. Officers were, somehow, miscalculated to be 21 points per month. This has been corrected. Officer Category B requirements will remain 3x The new requirements will be as follows: Any questions about these changes may be made here. As stated previously officers may also see a TIG increase after WSD. For now only enlisted TIG has been affected. -Col Penny MEU CO
  6. WWII Omaha ALiVE Mission

    Update 05DEC17: Added two circling C-47s (inner loop and outer loop) that can be teleported to and jumped from at any time.
  7. New LED Platoon Commander

    Attention All Hands, With the departure of Captain Wiggin this Unit is losing a stalwart member of our ranks. He will be sorely missed, and fondly remembered. His leaving leaves open not only a spot in our hearts, but the position of LED Platoon Commander. It is with pride that I announce, effective immediately, Sergeant Towers will be stepping into the role of LED Platoon Commander. Though he has not been with us for (relatively) long, he has proven himself already to be a man worthy of this position. Good luck, Mr. Towers. Welcome to the game. -Col Penny MEU CO
  8. Promotion Cap for Reservists

    Attention All Hands, Effective immediately: Enlisted Reservists may no longer be promoted past the rank of Lance Corporal. Officer/SNA Reservists will still be eligible to be promoted to a maximum of Second Lieutenant. -Col Penny MEU CO
  9. Attention All Hands, Currently the only individuals allowed to teach the M32/DMR Qualification Courses are Platoon HQ. While this allows them to control whom is taking the course, it restricts the pool of available teachers too much to be effective. Since we expect our Range Instructors to be proficient and able to teach any weapon system, the following change is effective immediately: Rifle Range Instructors are now eligible to administer the M32/DMR Qualification Course to those who have been approved by their Platoon HQ. -Col Penny MEU CO
  10. Combat Instructor Ribbon Addendum

    Attention All Hands, Effective immediately we will be adding a criteria for eligibility of the Combat Instructor Ribbon: -Every Parachute Qualification School class will count as 2 hours of credit towards the Combat Instructor Ribbon for the instructors. This change is effective immediately and is not retroactive. -Col Penny MEU CO
  11. Winter Stand Down 2017/2018

    Attention All Hands, With the winter holidays coming upon us it's time to formally announce the dates of the Winter Stand Down this unit goes through every year. During this time we cease all official activities, both primary and collateral. Some of our members volunteer to continue to do some work throughout this time, but it is not required. Training is not required, and no unit wide operations are held. Promotions are not made and nothing is processed. Though, as I said, some people typically continue to process applications or run Basic Training, etc., but this is entirely voluntary. The dates for the Unit Winter Stand Down for 2017-2018 are: Begin: December 10th, 2017 End: January 15th, 2018 This means this is the last cycle of FTX for December, and we will only be conducting one cycle in January. Time to relax. Put the keyboards down and chill. Spend time with your families. You've all earned it. Come back at the start of the next year prepared to get back to work. This is a great unit we have.. next year is going to be the time to show that again. Enjoy the holidays, -Col Penny MEU CO
  12. WWII Omaha ALiVE Mission

    Probably because I forgot to put down a module >.< After my changes this morning I was getting attacked on the beach by a mechanized platoon. Updating the public post, and I changed the server password to 15alive
  13. WWII Omaha ALiVE Mission

    Posting this here as well for public consumption.
  14. WWII Omaha ALiVE Mission

    I have put together an ALiVE mission for WWII using FoW and IFA3. This will require much tweaking, I'm sure, so be patient and report any bugs. Americans will spawn on the beach and are tasked with the capture of the Omaha beach and inland. There is an airfield available for teleport to. The following supports are available: M4A2 Sherman LVT M3 Halftrack Willy's Jeep GMC Truck P-39Q P-47 C-47 Radios for the RTOs are available, as well as a full Arsenal box with all WWII weapons and ammo (this will be the biggest issue because both IFA and FoW have the same weapons. Please let me know if ammo is missing for any weapon). The following mods will be required: CBA A3 CUP Terrains - Core Vanilla ACE 3 TFAR Faces of War - Google Drive or Steam Workshop Iron Front 3 - All in One - Lite - Google Drive or Steam Workshop FoW German Factions for ALiVE - Google Drive ALiVE Recommended: Enhanced Movement DO NOT USE ANY SHACKTAC MODS. THEY WILL CRASH YOU IMMEDIATELY UPON JOINING AS THEY ARE NOT COMPATIBLE. The name of the server is: 15th MEU (SOC) [Official] - WWII ALiVE Please report any bugs or issues here. Server password is 15alive
  15. Battle of Henderson Field