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1stLt H. Taylor

Ground Combat Element
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    1,815
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1stLt H. Taylor last won the day on June 25

1stLt H. Taylor had the most liked content!

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About 1stLt H. Taylor

  • MOS
    1804 Armor Officer

15th MEU Personnel Profile

  • 1) School of Infantry
    ITB
  • 2) Qualified MOS
    0311 Rifleman, 0365 Infantry Squad Leader, 1833 AAV Crewman, 0302 Infantry Leader, 0331 Machine Gunner, 1812 M1A1 Tank Crewman, 1842 Armor Crewman, 1804 Armor Officer
  • 3) Corporal's Courses
    CPLC 101, CPLC 102, CPLC 103
  • 4) Sergeant's Courses
    SGTC 201, SGTC 202, SGTC 203
  • 5) Staff NCO Academy
    SNCOA 301, SNCOA 302, SNCOA 303
  • 6) The Basic School
    TBS 401, TBS 402
  • 7) Auxiliary Qualifications
    RO, CLSAMS, DMR, Static Line Jump
  • 8) Date of Rank
    19MAR19

Recent Profile Visitors

3,276 profile views
  1. "Public Action" Concept Thread Concept borrowed from 3 Commando Brigade (UK Royal Marines) - Thank you! The public action concept is a low-prep public engagement mission structured around existing operations-in-progress on the unit public server. The concept operates in this way: The server is refreshed a short time before step-off, and the person leading the public action organizes attendees at the slot-in screen into an appropriate unit structure modeled on our own (scaled to the number attending) including volunteer element leaders (preferably unit members). All participants push through together, and are directed to kit as their selected billet. Plans for assault are developed during this phase, and briefed to participants after everyone is kitted up. The plan is executed with participants operating according to the way the 15th MEU conducts operations, for somewhere between 1-2 hours (dependent on objective timing). The server is then reset again to clean it up and allow people to go back to normal unorganized operations. I believe this concept will serve as a demo of the 15th MEU's capabilities for the public, and will be a good way to draw in membership through higher server numbers and good professional gameplay. It also requires minimal preparation by leaders, no mission-building, and little confusion with signups or confusion beforehand. I intend to test this concept once or twice before putting it forward for stand-up, and would greatly appreciate feedback either in this thread or in direct messages. H. Taylor
  2. Step On Snek II (This time I didn't lose my squad)
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