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Capt Siddiqui

Civil Affairs Officer
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Everything posted by Capt Siddiqui

  1. @LCpl IthauNone outside of weapons available at the moment, I encourage you to join TS at this time and see if you can find a place while logistics are getting sorted, particularly if someone doesn't show before the mission.
  2. @LCpl Bautz Are you ok with taking a fire team slot somewhere? I would prefer to have more of our team slots filled before filling the Platoon Messenger.
  3. Please note the addition of the 3CB Mod collection into the required modlist. The steam collection is hyperlinked onto the entry and all mods as well as any required interdependencies are required for this operation.
  4. Available slot sign up sheet Sign up sheet will be updated as staff is able. Please post below what slot you would like to take. Slots are limited to billets you are currently qualified to fill, or below. OPERATION ORDER - OPERATION DAMNATION 15TH MEU(SOC) & 3RD COMMANDO BRIGADE 09JAN21 ORIENTATION: (Updated Battlemap) Weather: Clear Time of Operation: 0345 Local Operation location: Altis Vegetation in the area and its effects on visibility: Light Foliage, Mountains/Hills, Low Valleys Key terrain in the area: High hills/mountains restrict passes and overlook highspeed avenues of approach. Important Tactical Control Measures: AO BALANCE - - (Battlemap) - OBJ MURDER (09-21) AO BRAINSTORM - - (Battlemap) - OBJ THOUGHTSEIZE (04-21) - OBJ DISALLOW (04-21) SITUATION: Situation Update The 15th MEU (SOC) and the 3rd Commando Brigade are tasked with assisting the armed forces of Altis against an armed coup that has occurred recently in their country. S-3 Operations has determined four primary missions critical to the successful completion of offensive operations: - Conduct an Amphibious landing in AO BALANCE. - Conduct a Mechanized Deliberate Attack of OBJ MURDER. - Fortification of the airfield and protection of vehicular resupply at OBJ MURDER. - Conduct a Mechanized Deliberate Attack in AO BRAINSTORM, in order to gain control of OBJ THOUGHTSEIZE and OBJ DISALLOW. Enemy Forces Accuracy of Intelligence (1-10): 7 Enemy Main Body Forces Time: 08JAN 0400L Size: 1x Mechanized infantry Company Unit: 4th Guardsman, 2nd Mechanized, Altis Defense Force Activity: Defensive posture Location: [09, 06] Equipment: Soviet bloc small arms, RPGs and PKMs likely, Mi-8 helicopters. BTRs, BMPs Time: 08JAN 0400L Size: 1x Mechanized Infantry Company Unit: 5th Guardsman, 2nd Mechanized, Altis Defense Force Activity: Defensive posture Location: [13, 12] Equipment: Soviet bloc small arms, RPGs and PKMs likely, Mi-8 helicopters. BTRs, BMPs ENEMY CAPABILITIES AND LIMITATIONS Enemy Main Body Forces Defend: Enemy is likely to defend its current position. Reinforce: Likely to reinforce friendly positions under assault. Attack: Enemy is likely to attack if they have the advantage. Withdraw: Unlikely to withdraw. Delay: N/A EMLCOA: Enemy forces will likely entrench and defend their locations. Friendly Forces Adjacent Units: The 3rd Commando Brigade will be sending 1x Light Infantry Platoon with Jackals. They will be working alongside the 15th MEU(SOC) in order to achieve the goals S-3 has outlined above. Supporting Units: 1x UH-1Y 1x AH-1Z 1x CH-53E Attachments/Detachments: ACP (Attached) MISSION: It is the mission of the 15th MEU(SOC) to conduct offensive operations within the North-Western quadrant of Altis in order to facilitate a FOB. This will allow the 15th MEU(SOC) and the 3rd Commando Brigade to continue follow-on operations against the military coup. Higher Mission Conduct an offensive campaign against the Altis Defence Force (ADF) to liberate the country of Altis from a military coup that it recently suffered. EXECUTION: Commander's Intent The 15th MEU(SOC) will conduct offensive missions within the North-Western quadrant of Altis in order to facilitate a FOB, and to disrupt the Altis Defence Force's ability to react and inhibit BLUFOR's actions. Enemy Key Strength: Enemy forces are well trained, organized and equipped. Enemy forces have support from the local populace. Enemy forces are located in fortified positions and have good knowledge of terrain. Enemy Forces are in good supply and have control have logistical bases. Enemy Forces have high morale due to the recent success of their coup. Enemy Key Weakness: Lack deep strike defenses. Enemy forces unaware of BLUFOR's plans. Enemy Forces will be attacked at an inopportune time for them, creating chaos in their communications. Exploitation Plan: Use our current movement capabilities to force offensive operations and push the enemy deeper into the mainland. Usage of our control over the airspace to allow for logistical resupplies and close air support. Use rapid planning to destroy high pay-off targets. Endstate: OBJ MURDER captured. Vehicular resupply conducted at the NW Airfield. OBJ THOUGHTSEIZE captured. OBJ DISALLOW captured. Scheme of Maneuver The 15th MEU(SOC) & the 3CB will conduct an amphibious assault onto the beach neighboring the NW Airfield and move to capture it. After capturing the airfield and receiving a resupply, they will move on to Oreokastro and capture the city and the neighboring castle. Scheme of Fires Task Force Commander will retain Priority of Fires on all platforms for the duration of the Operation. Vehicle Locations 4x ACP located at the ESG. All ACE Aircraft at ESG ESG located at Grid 10-27 Starting Location Grid 10-27 ADMIN AND LOGISTICS: Rules of Engagement (ROE) The Altis Defense Force (ADF) are to be considered hostile by MEU HQ and should be engaged on sight. Uniformed or semi-Uniformed Regular & Irregular forces, or individuals with Heavy military-grade weapons, are considered hostile and should be engaged on sight. Destruction of Civilian Houses and Infrastructure should be avoided, except as tactically or strategically required, or in self defense. Engagement of unarmed, non-uniformed personnel requires Task Force Commander approval. CASEVAC/Reinsertion Plan Reinsertion intent is to be conducted by ACE Transport or ACP Transport as required. Enemy Prisoners of War (EPWs) Any unit that captures a prisoner of war will follow all rules of armed conflict and treat the prisoners humanely. Search, silence, segregate, safeguard and tag all EPWs and bring them to the senior leadership. Ammo/Loadouts All resupplies will be conducted in-game. COMMAND AND SIGNAL: Location of Commanders MEU HQ will be located at their discretion. Succession of Command No Change. Signal Plan No Change. Required Mods ************************************** 15th MEU (SOC) Ammo Pack 15th MEU (SOC) Mod Pack 15th MEU (SOC) OPFOR Pack ACRE2 RHS USAF RHS AFRF RHS GREF RHS SAF CBA_A3 ACE3 ACE3 Compats for RHS (USAF/AFRF/GREF/SAF) FIR AWS(AirWeaponSystem) Atlas LHD Portable Drone Zeus Enhanced ACE3 Compat for Zeus Enhanced Enhanced Movement Enhanced Movement Rework CUP Terrains – Core CUP Terrains – Maps MCC4 Sandbox M224 60mm Mortar (ACE) 3CB Mod Collection RKSL Studios - Attachments v3.02 (Dependency for 3CB Weapons Mod) THE USE OF UNAUTHORIZED ADDONS AND MODS IS STRICTLY PROHIBITED AND PUNISHABLE BY DISCIPLINARY MEASURE. ************************************** END OPERATIONS ORDER
  5. @LCpl D. MarkoYou have been moved into the slot opened by Cpl D. J. Peterson @Maj De MunckIt is being discussed with MEU HQ at this time.
  6. All slots that have currently been signed up for have been filled and the spreadsheet has been updated to all posts above this. The roster was filled in a first come first serve manner. Please check the spreadsheet to ensure you have been placed into a slot you signed up for/ are comfortable with. There are still a few slots that are being discussed any may be added, as well as a few open spots in War Pig and Hannibal. If there are any issues, please contact me ASAP.
  7. My server was recently re-installed and I don't remember if there is anywhere I can find our custom difficulty settings that go into the TCA Game Admin .profile file. If anyone has a link, or screenshot, that would be great. Thanks!
  8. Hey everyone- As many of you mission makers may know, when spawning LHDs in the Eden Editor, the ship is presented as a transparent, blue object with no solid faces to put things on to. So my question is, does anyone have a good working way they have figured out to go about creating templates with LHDs in them and spawning players, vehicles, etc. on them? I don't know if any of the ACE guys have a working version for their trainings and what not, but if any one has a working template as an example, that works too. However, I would prefer to know the method as well so that I can play around with it a bit. Thanks!
  9. It would seem that for all of the cadets, our rank picture is one higher than our actual rank according to the previous forums and Teamspeak. I appreciate any help. Thank you.
  10. Name (including initials): Ahmad Siddiqui Rank: Cadet Corporal Billet: 0311 Rifleman Section: Cadet Corps Are you Game Admin Qualified: No Additional Duties (S-Shops or Instructors): S3 Recruit Instructor Link to SMF Profile (should have a u=[profilenumber] at the end): http://15thmeu.net/forums/index.php?action=profile;area=summary;u=6827
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