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Operation Hazzard


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Operation Hazzard

Task Force Mjolnir

27APR2024

1800 - When everyone gets tired

Server: 216.105.171.154

Password: FUN

Port: 2316

 

ROSTER - https://docs.google.com/spreadsheets/d/1BbI9_i6XHjby_be5Bs1Dlt0l3Pwdp3rMqT2wiZUJULI/edit?usp=sharing

 

Modpackhttps://steamcommunity.com/sharedfiles/filedetails/?id=3208462276

Approved Clientside modshttps://steamcommunity.com/sharedfiles/filedetails/?id=3208468906

 

A bit to preface; First of all, thank you all for your interest, lets have some fun. Secondly, this Operation will last 12 hours and will be rather immersive and intuitive. Players will be required to practice quick and methodical thinking, and to interact with civilians (Zeus) to gain intelligence and to further help the BLUFOR mission. Don't expect a constant run-&-gun scenario. Planning and proper execution is key. KAT Medical will be used, therefore if you're hit in the field severely, you will need the Battalion Aid Station personnel to be brought back to full health. So plan 9-line MEDEVAC calls accordingly.

 

Remember-

Prior

Planning

Prevents

Piss

Poor

Performance

 

 

SOWT/Reconaissense Report

 

Weather: Overcast

Time of Operation: 2200

Operation Location: Baghdis, Afghanistan (Bala Murghab)

Vegetation in the area and its effects on visibility: Scattered wooded areas and tall mountains with low valleys.

Key terrain in the area: Mountains and Hills.

 

 

SITUATION:

Situation update

Task Force Mjolnir has been deployed to the Baghdis Province in support of Enduring Freedom. MSOT 8881, Alpha Company, of the 3rd Marine Special Operations Battalion has been tasked with the kill or capture of Jahar Al-Hassim, the Taliban Extremist Commander in the region, and his lieutenants.

 

Enemy Main Body Forces

Task Force Mjolnir

Time: 2200
Size: 9x-12x Local organized cells
Unit: Taliban Extremists
Activity: Guerilla Warfare, terror
Location: TBD
Equipment: Soviet bloc equipment. AK variant small arms, RPG's. IGLA's, scattered mechanized assets.
 

Enemy Capabilities and Limitations

 

Adjacent Enemy Forces

Task Force Mjolnir

Time: 2200
Size: Pakistani Al-Qaeda Group
Unit: Al-Qaeda
Activity: Terror, Advisory to Taliban
Location: TBD
Equipment: Soviet bloc equipment. AK variant small arms, RPG's. IGLA's, IEDs, VBIEDs, Suicide Bombers.

 

Enemy Main Body Forces

Task Force Mjolnir

UNIT: Taliban Extremists
Defend: Enemy likely to Defend.
Reinforce: Enemy likely to Reinforce.
Attack: Enemy likely to Attack.
Withdraw: Enemy unlikely to Withdraw.
Delay: 20-30 Minutes.
EMLCOA: Enemy's most likely course of action is to attack and harrass ISAF installations and efforts, coerce and force local population compliance.

 

Adjacent Enemy Forces

Task Force Mjolnir

UNIT: Pakistani Al-Qaeda Group
Defend: Enemy unlikely to Defend.
Reinforce: Enemy likely to Reinforce.
Attack: Enemy likely to Attack.
Withdraw: Enemy unlikely to Withdraw.
Delay: 1 Hour.
EMLCOA: Enemy's most likely course of action is to harrass and terrorize ISAF and local population missions and efforts.

 

Friendly Forces

Adjacent Units:

160th Special Operation Aviation Regiment, Alpha Company

4th Special Operations Squadron (USAF)
Afghan National Army and Police forces

 

Supporting Units:

(Exact ACE Distribution to be decided at the planning meeting in first hour of Operation)

    

MISSION:

It is the mission of Task Force Mjolnir to locate, close-with, and eliminate the Taliban/Al-Qaeda cell in the region.

 

Higher Mission

It is higher's mission to eliminate Jahar Al-Hassim, Jalallah Khaled, Mohammed Ghadis, and Davud Hectorid.

 

EXECUTION:

Commander's Intent

It is my intent to assist GCE as their security and early warning sign for both the Northern and Southern zones. 

 

Enemy Key Strength:

Enemy has good knowledge of local terrain.

Enemy has well defended villages and camps.

Enemy has been able to concentrate it's forces into well defended locations.

Enemy has acquired plentiful MANPAD systems and anti-air static weapons.

Enemy has partial support of the civilian population.

 

Enemy Key Weakness:
Enemy has no air support.

Enemy have limited modernized Equipment

Enemy is mainly motorized Infantry and can not maneuver effectively without.

 

Exploitation Plan:

Task Force Mjolnir will close-with and destroy talib forces and kill or capture their key leaders.

 

Endstate:

Task Force Mjolnir will have killed or captured Talib/Al-Qaeda leaders and destroyed enemy's means to conduct terror operations in the region.

 

ADMIN AND LOGISTICS:

Rules of Engagement (ROE)
Irregular forces with weaponry should be PID'd, and if engaged, considered hostile and destroyed on sight.
Destruction of civilian property should be avoided when possible.
Destruction of logistical structures, civilian or military, may be destroyed when deemed strategically appropriate.

 

CASEVAC/Reinsertion Plan

Task Force will coordinate via reinsert net (Long Range 70) to ACE onto established LZs.

 

Enemy Prisoners of War (EPWs)

Any unit that captures a prisoner of war will follow all rules of armed conflict and treat the prisoners humanely. Search, silence, segregate, safeguard and tag all EPWs and bring them to the senior leadership.

 

Ammo/Loadouts

All resupplies will be conducted in-game.

 

COMMAND AND SIGNAL:

Location of Commanders

Viking-actual will be located with the rest of Viking.

 

Edited by Sgt J. Dolan
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