Jump to content
  • Hawaii Time Pacific Time Mountain Time Central Time* Eastern Time Western European Eastern European Eastern Daylight

    *Official unit time is Central Time. All times posted are in the Unit time unless otherwise indicated.

All Activity

This stream auto-updates

  1. Today
  2. Because the forums are designed by Invisioncommunities, there is no user facing account deletion button. You must contact an admin of the forums you are using to request the account be deleted. Provide your email used to sign up for the account, and an admin of this forums will be able to delete it for you. In this case, GySgt Jefferies should be able to do that for you. I recommend private messaging him instead of replying here, as that will be public and this thread should remain even when your account is deleted.
  3. Yesterday
  4. Last week
  5. Earlier
  6. I don't actively play, haven't for almost a decade. I'm just going through old accounts to delete ones I don't use to limit DB exposure.
  7. A link to the article is here
  8. Hi @ SSgt (Ret) K. Davis Which XML are you referring to, the Arma 3 Squad XML?
  9. Here is the link to the letter and article
  10. Here is the link to the Article
  11. How do I delete my account?
  12. Happy new year old home. Attempting to see if I can get my name added to the old E marine wall (Retirement roster xml). S-1 should have my full service record. Sorry if this is in the wrong spot. Been years since I knew who's running what.
  13. Link to the Article is here
  14. We are a PC only MilSim unit, however you're welcome to participate in our hosted public events or join us on our public servers.
  15. I am on Xbox so I don't have a steam account to link to my application
  16. OPERATION ORDER Cold Cell 17th MEU [31 May 2026] (Operation Start 1800cst real time) ORIENTATION: Weather: Cloudy Time of Operation: 0900cst (in game time) Operation location: Kunar Province Vegetation in the area and its effects on visibility: Dense Green Zone foliage and irrigation ditches limiting ground-level sightlines. Key terrain in the area: Agricultural Compounds and Urban Township (Grid 021 014). Important Tactical Control Measures: Line of Departure (LD): FOB Alamo West Gate Check Point 1: 0012 009 Check Point 2: 0017 010 Objective Cobalt: 021 014 SITUATION: Situation Update: Following the successful relief of FOB Alamo, the 2/9 Marines have begun hardening base defenses. Intelligence gathered suggests retreating insurgent cells have staged heavy weapon caches within civilian agricultural compounds to facilitate a counter-offensive. Vanguard is tasked with a "Search and Destroy" patrol to neutralize these stockpiles and clear the township at Grid 021 014 to deny enemy refuge. Enemy forces (SALUTE) Size: Fireteam to Squad-sized insurgent cells. Activity: Staging weapon caches and conducting hit-and-run harassment. Location: Compounds East of FOB Alamo and concentrated within the town at Grid 021 014. Equipment: Small Arms, IEDs, Rocket Propelled Grenades, Technicals. Enemy Capabilities and Limitations: Enemy Most Likely Course of Action: (EMLCOA) Insurgents will likely utilize the dense vegetation for ambushes and IED placement to delay Vanguard's advance toward their stockpiles. Friendly Forces: Adjacent Units: 2/9 Marine Unit (Garrisoned at FOB Alamo) Supporting Units: Titan 3-1 (CH-53) Reaper 1-1 (AH-1Z) Hunter 2-1 (UH-1Y) MISSION: Vanguard 1 will conduct a tactical "Search and Destroy" patrol to locate and neutralize weapon caches between the FOB and the township at Grid 021 014. Upon clearance of the caches, Vanguard will sweep and secure the objective town to restore stability to the sector. Higher's Mission: Vanguard will have successfully interdicted enemy logistics and established a security buffer East of FOB Alamo. EXECUTION: PHASE I: Departure and Infiltration Movement: Vanguard will depart FOB Alamo via the East Gate. Overwatch: Hunter and Reaper: will provide low-level aerial reconnaissance to identify IEDs or spotters. Objective: Cross the Line of Departure (LD) and infiltrate the irrigation network. PHASE II: Search & Destroy Vanguard will conduct a systematic sweep of the town. Objective: Locate weapon caches and utilize demo charges for neutralization. PHASE III: Town Clearance Once caches are neutralized, Vanguard will pivot to the town at Grid 021 014. Objective: Conduct house-to-house clearance. ADMIN AND LOGISTICS: Rules of Engagement (ROE): Non-military model vehicles should be considered civilian unless displaying hostile intent. Destruction of civilian infrastructure should be limited strictly to confirmed weapon caches. CASEVAC/Reinsertion Plan: Air insertion net 65 Enemy Prisoners of War (EPWs): Search, silence, segregate, safeguard and tag all EPWs. Treat all prisoners humanely per the rules of armed conflict. Ammo/Loadouts Standard Patrol Loadout. Ensure M112 Demo Blocks are distributed at the squad level. COMMAND AND SIGNAL: Location of command: TBD Signal Plan: Green - Identify a Friendly Position Red - Identify an Enemy Position Yellow - Identifies Explosives/Cache Found White - Concealment Purple - Mass Casualty Situation (Corpsmen need assistance) Blue - Breakdown of Command Required Mods: Mods Handled Server Side END OPERATIONS ORDER Roster Sign Up
  17. AFTER ACTION REPORT (AAR): Operation Iron Breakwater UNIT: 17th MEU / Maritime Special Purpose Force (MSPF) DATE OF OPERATION: 29 MAR 2026 AO: Kunar Province (FOB Alamo / ASHAT) REPORTING OFFICER: Maj Underwood 1. MISSION OBJECTIVES PRIMARY: Relieve the besieged 2/9 Marine garrison at FOB Alamo. (SUCCESS) SECONDARY: Clear the insurgent-held town of ASHAT to reopen the Primary Supply Route (PSR). (SUCCESS) TERTIARY: Neutralize high-ground observation posts (OPs) along the valley floor. (SUCCESS) 2. EXECUTIVE SUMMARY At 1800 CST, Vanguard 1 conducted a heavy-lift insertion via Titan 3-1 into Primary LZ. Despite heavy asymmetric resistance from IRGC-backed insurgents on the ridgelines, Vanguard successfully punched through the "Green Zone" chokepoint and reached the perimeter of FOB Alamo. Following the relief of the 2/9 Marines, Vanguard pivoted to offensive operations in the town of ASHAT. After a high-intensity house-to-house clearance, the town was declared secure, and the first logistics convoy reached the base at 2130 CST, restoring combat effectiveness to the sector. 3. OPERATIONAL TIMELINE 1805: Wheels down at Primary LZ. Vanguard 1 establishes 360-degree security. 1830: Vanguard engages insurgent skirmish lines at the valley floor. Reaper 1-1 neutralizes two (2) enemy technicals attempting to flank the squad. 1915: Breach of the Alamo southern gate. Link-up with 2/9 Marines achieved. Casualties stabilized at the helipad. 2000: Assault on ASHAT commences. Vanguard utilizes "Viam Inveniemus" tactics to bypass mined main roads and hit the town from the western orchards. 2100: Town of ASHAT cleared of all hostile occupancy. 2130: PSR confirmed open. Logistics convoy Alpha-1 arrives at FOB Alamo. 4. TACTICAL ANALYSIS Aviation Integration: The coordination between Vanguard 1 and Reaper 1-1 was surgical. CAS strikes on the ridgelines allowed the ground element to move through the valley without being pinned. Urban Clearance: The clearance of ASHAT was methodical. Fireteams utilized 360-degree security to prevent insurgent "hit-and-run" attacks during house-to-house transitions. Supply Restoration: By securing the "cork" in the valley (ASHAT), the 17th MEU has effectively shifted the strategic initiative back to friendly forces. 5. CASUALTIES Friendly: 12 WIA (Returned to Duty), 0 KIA. Enemy: Estimated 50+ KIA, 5+ Technicals destroyed 6. COMMANDER’S NOTES The 17th MEU has proven its capability to operate in high-threat mountainous terrain. While the PSR is open, the presence of weapon caches remains a high risk. Intelligence recovered at ASHAT suggests the enemy is transitioning to a guerrilla-style insurgency. END AFTER ACTION REPORT
  18. Here is a link to the article
  19. Here is a link to the Article
  20. Mod Name: RHIB Mod URL: https://reforger.armaplatform.com/workshop/5994614FB5AD35C2-RHIB Reason: We currently only have LAV which when in water goes no more than 1-2 mph and it would be a great benefit to have a fast moving boat to do water to land attacks
  21. Mod Name: dOb Spawn Very Usable Boats Mod URL: https://reforger.armaplatform.com/workshop/673CD46227168E22-dObSpawnVeryUsableBoats Reason: We currently only have LAV which when in water goes no more than 1-2 mph and it would be a great benefit to have a fast moving boat to do water to land attacks
  1. Load more activity
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.