S1 Personnel

Command Element
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About S1 Personnel

  1. -5811 ⦁ LED provides Road Blocks & Traffic Control Points (TCP) in and out of the AO LED provides TSE (Tactical Site Exploitation) LED also provides VIP, HVT, HVI security and escort details USMC Military Police Deployed Taskings and Duties generic to the job: - Convoy Logistics Patrols (convoy security) - Mounted Combat Patrols (presence patrols in sector) - Physical Security (public gathering of civilians people, a public event, PR event) - Protective Services Detail (VIP Protection) - Force Protection (base/rear security) Noone in, noone out. - Detainee Operations - Incident Investigation -2336 EOD provides Route Clearance in and out of the AO EOD held in close proximity for IED sweeps, Diffusings, Retrievals, & Disposals EOD provides Minefield clearances USMC EOD Deployed Taskings and Duties generic to the job: - Locating, accessing, identifying, rendering safe, neutralizing, and disposing of hazards from foreign and domestic, Chemical, Biological, Radiological and Nuclear (CBRN), Unexploded Explosive Ordnance (UXO), Improvised Explosive Device (IED), and Weapons of Mass Destruction (WMD) that present a threat to operations, installations, personnel, or materiel. Operations are 1st & 3rd Saturdays for all LED personnel -Recruiting Command
  2. This is a list of people that you, as an applicant or recruit, can talk to to help you on your way to getting through the 15th MEU(SOC) Realism Unit Entrance and training program. Please try and contact (via private message OR on TeamSpeak) the right person for the right job. Thank you. Recruiting Detachment Personnel Description: The following personnel respond to your application when you post it and send you the private message after that. Recruiting Detachment Chief: *Vacant* PROCESSORS Sgt Elkin Area Lead 2ndLt Dunston Sgt Westfield Cpl LaFave Cpl C. H. Jones Cpl Latham Cpl J. D. Stevens LCpl Marchese LCpl B. D. Stewart Cadet Corps Processors Sgt Riggenti RECRUITERS Cpl J. D. Stevens Area Lead Sgt Petersen Cpl Alexandrov Cpl Devore HM3 (FMF) Frable HM3 Standley LCpl C. Burton
  3. [Read First] Joining the 15th MEU Cadet Corps

    A step-by-step guide to joining the 15th MEU(SOC) Realism Unit 1.) Make sure you meet our requirements for joining: Minimum Age Requirement: 14 to 16. Those above the age of 16 must join our main unit here. Those under 14 are not allowed. No exceptions. Need to have ArmA 3 installed. Your application will not be processed without a valid Player ID. Teamspeak 3 VoIP Client and working microphone/speakers/headset. You need to hear us, we need to hear you. You will not be allowed to begin initial training without these. Ability to attend our at least two of our unit wide events on the 1st and 3rd Saturdays of every month at around 1900 (7:00pm) - 2130 (9:30pm) Central Standard Time. 2.) Read and Understand the Definition of Realism Gaming: The 15th MEU(SOC) Realism Unit is a volunteer unit. By applying, you are stating that a realism environment is how you want to play ArmA III. What we do here is essentially "role playing" that we are members of the military. When involved in official unit activities, you will play your part. Be you a Private, Lance Corporal , Sergeant, or even a Captain or above; or be you a rifleman, fire team leader, or even a platoon commander or above; you are here because realism in gaming is what you want. If you don't wish to participate in this manner, then this unit is likely not the place for you. In the Cadet Corps we will teach you the basis of all that is needed to succeed in the full 15th MEU (SOC) Realism Unit. To do this we will teach you the basics and necessities of teamwork, leadership, and discipline that not only apply to this unit, but in all of life. 3.) Check the current open billets posting for a list of open entry level 'jobs' within the Unit. 4.) Fill out our Application Form. Do it right the first time; our recruiting team will appreciate it and your application can be processed faster. If you cannot fill out the application in it's entirety (missing PID, etc.) then don't submit it. Wait until you have all of the required information please. 5.) Wait patiently. We have real lives, real jobs and real commitments to many other things outside of this Unit. Your application will be processed as quickly possible. Sometimes that is an hour, sometimes it's a few days. Please make sure that you have Private Messaging enabled in your user profile. This helps us contact you when we need to. 6.) If you've done everything correctly up to this point then you should see an "application accepted" message on your application, as well as a private message or two giving you instruction on the next steps to becoming a member. Follow these instructions, ask questions when you need to, and have fun! -Recruiting Command
  4. What do the 03xx MOS do? 0311, 0331, 0341, 0351

    -0311 Rifleman The mission of the Marine Corps rifle squad is to locate, close with and destroy the enemy by fire and maneuver and/ or repel enemy assault by fire and close combat. The 15th MEU(SOC) Realism Unit Rifleman is the core of the 15th. Riflemen in the 15th deploy a variety of small arms to complete the infantry's mission including, but not limited to: The M9 9mm pistol, M4 Carbine, M203 Grenade Launcher, M249 SAW, M27 IAR, M136 AT4, M72A2 LAW, and the M112 Demolition Charge. Riflemen are the primary scouts, assault troops, and close combat forces available to the MEU. They are the foundation of the Marine infantry organization, and as such are the nucleus of the fire team in the rifle squad. Noncommissioned officers are assigned as fire team leaders, squad leaders, and platoon HQ members. Riflemen operate in 4 man fire teams consisting of: Fire Team Leader - Leads the fire team and who's secondary role is proper employment of the M203 Grenade Launcher Rifleman - Supports the fire team leader and employs the M136 AT4 Anti Tank Weapon System. Alternatively, the Rifleman can carry one of two special weapons - The M1014 12 gauge, semi-automatic combat shotgun; Or the M32 MGL(Multiple Grenade Launcher). Automatic Rifleman - Effectively employs the M249 SAW or M27 IAR. And if qualified, can utilize a long range scope for Designated Marksman Capabilities. Assistant Automatic Rifleman - Scans, ranges, and helps the Automatic Rifleman. AT4 falls to the AAR in the event the Rifleman is occupied with another special weapon. Additionally, the AAR assumes responsibility for proper employment of the Automatic Rifle in the event that the AR is unable to fire. -0331 Machine Gunner The Machine Gun Team's mission is to effectively employ the M240 Medium Machine Gun providing direct fire in support of the rifle squads. Machine Gunners operate in 3 man teams. In the 15th, Machine Gun Teams are often attached directly to rifle squad for effective, direct fire support. The Machine gunner is responsible for the tactical employment of the 7.62mm M240 medium machine-gun. Machine gunners provide direct fire in support of the rifle squads/platoons/companies within a MEU. They are located within the weapons platoon of the infantry companies. Noncommissioned officers are assigned as team leaders and squad leaders/section leaders. Machine Gunners operate in 3 man teams consisting of: Team Leader - Leads the team and directs the Machine Gunner's Fire. Machine Gunner - Effectively employs the M240B Machine Gun. Ammo Man - Carries spare ammunition for the Machine Gunner and assists in the deployment and employment of the machine gun. -0341 Mortarman Mortarmen are responsible for the tactical employment of the 60mm light mortar. Mortarmen provides indirect fire in support of the rifle squads/platoons/companies. They are located in the weapons platoon of the infantry companies. Noncommissioned officers are assigned as mortar gunners, forward observers, fire direction plotters, squad and section leaders. Mortarmen operate in 3 man squads consisting of: Squad Leader - Leads the team and directs the mortar's fire. Gunner - Effectively employs the M224 60mm mortar. Ammo Man - Carries spare ammunition for the Gunner and assists in the deployment and employment of the mortar. -0351 Assaultman The primary mission of the 0351 Assaultman in the 15th MEU(SOC) Realism Unit is to employ the MK153 SMAW(Shoulder-Launched Multipurpose Assault Weapon) as a 2 man anti-armor and anti-fortification team. Additionally, Assaultmen employ demolitions in both offensive and defensive roles. In the 15th, Assualt Teams are often attached directly to rifle squad for effective, direct fire support. The infantry assaultman employs rockets and demolitions. Assaultmen provide rocket fire against fortified positions in support of the rifle squads, platoons, and companies within the infantry battalion. Additionally, assaultmen employs demolitions and breaching/infiltration techniques to facilitate infantry maneuver in the offense, and demolitions and expedient counter mobility measure in the defense. Assaultmen are found in the assault sections of the weapons platoon of the infantry rifle companies. Noncommissioned officers are assigned as gunners, team, squad, and section leaders. Assaultmen operate in 2 man teams consisting of: Team Leader - Carries and effectively employs the MK153 SMAW. Oversees the use of any demolitions initiated by his team. Assistant Gunner - Carries spare ammunition for the Team Leader and assists in the deployment and employment of the SMAW and any demolitions. -Recruiting Command
  5. Finding Your ArmA III Player ID

    In your Application you are required to provide us with your ARMA 3 Player Identification Number (PID). This is a number unique to every copy of ARMA 3 and is used to add you to our XML file. This file is viewable by the community and also adds the unit emblem to both your character model and the side of any vehicle you may be operating. To find your Player Identification Number you will first need to launch the game just as you would normally. Once Arma 3 launches to the menu screen click the person icon on the right top Select your profile Go to the UNIT tab Click on EDIT Select CUSTOM in the drop down menu You will now see your player ID (red box) (Note: If you haven't set up a new Player Profile the default profile will be displayed as your Computer Username) Now that you have your PID make sure to write it down very carefully, as we go by the PID number you provide us in your application exactly as it is shown in your application, and any errors will result in unnecessary delays and headaches in getting you set up.
  6. 1. Unit Application The first step is obviously to apply to the unit, but how you apply is important. Due to changes to pipeline that took affect 2-3 months ago, No applicant will be accepted into the Aviation Combat Element (ACE) until they have completed the entire RTC Training Pipeline. This means that even though you may select "7599 Student Pilot" as your MOS on your application, you will be required to select a different MOS during Phase 1 of recruit training. If you wish to select this "alternate MOS" on your application as opposed to "7599 Student Pilot" you may do so. Doing this will not affect your ability to join ACE if that is your wish. 2. Phase 1 - Recruit Training Next you, as will all recruits regardless of their MOS, must completed Phase 1 of the Recruit Training Pipeline. Make sure that you have FULLY read your acceptance letter, and have completed all the necessary instructions as indicated. This will be essential for your successful completion of Phase 1. Failure to show up prepared for the class can and will often result in your dismissal from the class. If this happens you will need to sign up for another day. During Phase 1, you should be prompted to specify your MOS verbally. It should also be instructed to you that your verbal selection may differ from your application. Your MOS selection will do a couple things. First off, 7599 Student Pilot is not authorized to be selected. You must select an MOS to hold until your transfer to ACE is authorized. Until authorized, you will be required to fulfill that role. Your MOS will determine this role as well as which branch of PHASE 2 you must complete. Choose Wisely. 3. PHASE 2 - School of Infantry (SOI) Next you must complete PHASE 2 of Recruit Training which is SCHOOL OF INFANTRY. Every member of the unit is required to complete this phase prior to attaining active duty status. SOI is broken down into 3 branches, and the MOS you have selected determines which branch you must attend. The branches and their asociated MOS is outlined bellow Infantry Training Battalion (ITB) - 0311 Rifleman, 0331 Machine Gunner, 0341 Mortar Man, 0351 Assault Man Marine Combat Training (MCT) - 0811 Field Artillery Cannoneer, 1812 M1A1 Crewman, 1833 AAV Crewman, 2336 EOD Technician, 5811 Military Police, 7599 Student Pilot <----- this is specified in order to define the minimum training required to transfer. DON'T LET THAT CONFUSE YOU Fleet Medical Training Battalion (FMTB) - HM-8404 Corpsman In order to successfully transfer to ACE as a Student Pilot you must complete either ITB or MCT. Completing either one of these phases will complete the requirements needed to enter ACE at the entry level of Student Pilot. FMTB DOES NOT. Once completing FMTB, you will be required to then go back and obtain MCT at a minimum prior to being allowed to transfer. As FMTB is only requred for Corpsman, selecting any MOS other than Corpsman will not require additional training prior to tranfering 4. Requesting Transfer to ACE Now that you have completed the Recruit Training Pipeline, the only thing standing in your way in "Requesting a Transfer to ACE". To properly do that you simply make a post in the following thread (http://15thmeu.net/forums/index.php?board=72.0). BE AWARE, that you will not be able to post nor view this thread until you have completed PHASE 1 of the Recruit Training Pipeline. The title of the post should be "NAME requesting transfer from CURRENT ASSIGNMENT to ACE". In the body of the post, YOU MUST SPECIFY WHICH DETACHMENT YOU WANT TO TRANSFER TO. Failure to do this will VOID your request. The following rules govern transfer requests Vacancies are filled on a FIRST COME FIRST SERVE basis. This means that the first person to request a vacant position will get the spot regardless of tenure. ACE does not hold billets, unless there is an extenuating cirmustance (such instances must be approved by me personally). THEREFOR, ANYONE WHO TELLS YOU THAT YOU MAY HAVE A POSITION IN ACE PRIOR TO BEING ELIGIBLE TO FILL SAID POSITION IS LYING TO YOU (unless that person is me ). All transfers into ACE require approval from both your current supervisor, and ACE prior to being authorized. Since transferring to ACE means that you will have to be eligible to be an Officer , I require a full performance review of a member prior to them being allowed into ACE. IN SIMPLISTIC TERMS, I AM TELLING YOU THAT IF YOU CAUSE TROUBLE, YOU WILL NOT BE ALLOWED INTO ACE. I retain the right to remove anyone from ACE who is deemed unfit to be an officer. You are NOT permitted to request a transfer until you complete PHASE 2 of Recruit Training. 5. Report Into Flight School If a vacancy exists and you have requested a transfer into that position in accordance with the rules listed above, you NOW reserve that position. Once S-1 processes your transfer, It is finalized and you officially become a part of ACE. The final thing to due is to report into Flight School. The ACE Air Operations Officer will then reply to your post with your next step. Hope this makes things a little easier to understand. LtCol(Ret) Conrad Former Commanding Officer Aviation Combat Element VMM-268[REIN] There have been some cases of confusion and misunderstanding on this information recently, so I want to make this clear to anyone who wishes to join ACE. In case you need it spelled out, and the diagram confuses you: The First Phase of the Student Pilot Program involves you completing a simple ACE policy quiz after reviewing our policy document, some tag-alongs at both ground and air trainings (so you have some exposure to multiple parts of the unit), and your first CPLC courses. If you've been in the GCE or another ground component prior to transferring to ACE, those trainings and operations you attended count. This phase can be completed in just a couple of days, if not hours if you manage to get processed into ACE on a day where multiple ACE detachments are training. Second phase of the Student Pilot Program involves four "days" of ground-school, each in actuality about an hour of lecture and/or demonstration by a flight instructor, two more NCO Academy courses (CPLC 103 and SGTC 202) and five flight hours on your log, four of which can be solo and in the editor, and one of which must be with a qualified pilot sitting beside you and coaching you, preferably on topics covered in ground school. This phase can be completed in a week provided you find a willing flight instructor. Be nice to the guys you meet! The third and final phase of the Student Pilot Program is where you earn your qualification on the airframe you've chosen, complete your check-ride, your final SGTC course, twenty solo hours (which again can be in the editor), four hours of instructional flight with a qualified pilot acting as coach (probably an instructor pilot from your detachment) and two operations or FTXes as the pilot-in-command of a detachment aircraft. After that point, with the required time-in-flight-school completed, you can be promoted to 2ndLt(T). This phase is the most variable in its length, depending on the availability of instructors and your skills as you start the process of mastering your detachment aircraft. It is not unheard-of for student pilots to complete this phase and earn their qualifications in as little as a week. As a 2ndLt(T), your responsibility will be to grow in skill with your detachment aircraft and to complete The Basic School, which is the professional training school for anyone wishing to be an officer in the 15th MEU. TBS is different from other professional courses up to this point, in that you must wait for a class to be announced and then simply show up on time where the instructor has asked students to be. This process requires you to show some maturity, which is a required trait of anyone wishing to become an officer. After finishing TBS, you may be promoted to 2ndLt. I want to stress that the only aspect of this training pipeline that is dependent on the amount of time you've been there is your promotion to 2ndLt(T). You can make it through the other parts of the training pipeline and become operationally-qualified in as little as two weeks, if you work hard at it. Most do not, either because they simply do not have the time to go through the material that quickly, or because they have some skills they need to earn before they are qualified, and that can take time and coaching. Neither is an indictment on you as a potential flight officer in the 15th. This pipeline is extensive for many very good reasons, not least of which is the end result we wish to have when you're done and sporting your new gold bars: a qualified, competent, active and mature flight officer. Maj Weeks Executive Officer Aviation Combat Element VMM-268[REIN] -Recruiting Command
  7. [Read First] Joining the 15th MEU Realism Unit

    A step-by-step guide to joining the 15th MEU(SOC) Realism Unit 1.) Make sure you meet our requirements for joining: Minimum Age Requirement: 17 Years old. Those between the ages of 14 and 16 may join our Cadet Corps here. Those under 14 are not allowed. No exceptions. Need to have ArmA 3 installed. Your application will not be processed without a valid Player ID. Teamspeak 3 VoIP Client and working microphone/speakers/headset. You need to hear us, we need to hear you. You will not be allowed to begin initial training without these. Ability to attend our at least two of our unit wide events on the Sundays each week at around 1900 (7:00pm) - 2130 (9:30pm) Central Standard Time. 2.) Read and Understand the Definition of Realism Gaming: The 15th MEU(SOC) Realism Unit is a volunteer unit. By applying, you are stating that a realism environment is how you want to play ArmA III. What we do here is essentially "role playing" that we are members of the military. When involved in official unit activities, you will play your part. Be you a Private, Lance Corporal , Sergeant, or even a Captain or above; or be you a rifleman, fire team leader, or even a platoon commander or above; you are here because realism in gaming is what you want. If you don't wish to participate in this manner, then this unit is likely not the place for you. What training will be required of you: After you are accepted, you will be appointed a Recruiter to help you through all the processes in the training pipeline. By submitting your application, you understand that there will be one day devoted to a two hour time period for the Recruit Training Class. After completing Recruiting Training Class, you will then have to attend the School of Infantry. ITB (Infantry Training Battalion) is a 2.5 hour time block. There are four days in a cycle. All four days must be completed if you are intending to go into any billet that is an 03xx MOS. MCT (Marine Combat Training) is a 2.5 hour time block. There are two days in a cycle. MCT is an alternative approach for those individuals who don't necessarily want to take ITB but want to get through the pipeline faster. However, you cannot participate in any billet that is an 03xx MOS if you have only completed MCT. MCT only qualifies you for any MOS that is not an 03xx billet. Understanding the difference between Reserve and Active membership: Active: Able to attend a many Training and Operations. Something to understand before joining is that as an active member in this unit, you will be required to attend Fireteam, Squad, and Platoon Training to maintain vital skills that are not taught in the short time space we have in RTC, ITB, or MCT. Reserve: Unable to attend a many Training and Operations. If you feel like you can't commit to additional training after SOI, that's fine - you can request a transfer to the reserve platoon where you can "Fill in" for another unit any time there is an event on, and you want to attend. It's an easy way to stay as a participant, even if not as often as everyone else.
  8. Here is a list of the currently open entry level billets within the 15th MEU Realism Unit. If you have any questions feel free to get in touch with the personnel listed under "Contacts" or your assigned Recruiter. For a complete listing of all billeted positions available by element please use these links. India Company - Supporting Elements - Aviation Combat Element - Law Enforcement Detachment (Bottom of page) Contacts Rifle Platoons Infantry is always accepting new members but the actual open billets vary. Contact - Capt Gaden or 1st Lt J. Murphy Weapons Platoons Contact - 1st Lt C. Smith or GySgt Cohrs Tank Platoon Contact - Capt Gambino or SSgt R. Johnson Amphibious Assault Vehicle Platoon Contact - 1st Lt Velten or SSgt C. Carlton Battalion Aid Station Contact - HMCM (FMF) Calais, HM1 (FMF) Perrault Aviation Combat Element Contact - LtCol C. C. Watson or Capt D. Hart Tilt-Rotor Squadron VMM-268 (Knightrider) Contact - Capt Carlton Light Attack Helicopter Squadron HMLA-369 (Gunfighter) Contact - Capt Gage, or 1st Lt Verta Heavy Helicopter Squadron HMH-465 (Wolfpack) Contact - 2nd Lt Smyth Attack Aircraft Squadron VMA-211 (Avenger) Contact - 1st Lt McArdle Law Enforcement Detachment Contact - Capt Wiggin or SSgt N. J. Frost Cadet Corps Contact - Capt K. White or GySgt Fogel -Recruiting Command