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Sgt Romanova

Zeus Controller
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Everything posted by Sgt Romanova

  1. I had tried to mess with it and the map as a whole would need to be Rebuilt removing any and all JBAD items and hoping it would work. You would more or less need to Rebuild the Map from the ground up or load it with out JBADs if possible and replace stuff that's missing with stuff from our Mod Pack or Vanilla Arma assets and Hope that we are even allowed to do that. It sucks cause that is a Often requested Map. We could do a test run to see if the problem with our Mod Pack still persists but its highly Likely it will.
  2. Adding the M142 HIMARs & M270 (MLRS HE) Would give us Rocket Artillery to the server the HIMARs are in active use with the Marine Corps while the M270 No longer is it was at one point. They would give us Quicker Fire Support for when you are doing an Artillery Battery to attack Fobs/ Military Outposts. The M270 can Hold and launch 12 HE GPS Guided Rockets before needing to Rearm and has a Minimum Range of 1000 Meters with a Max Range of 67000 Meters, The M142 HIMARS Holds 6 Rockets and Uses a Pylon System and Has the same Minimum and Maximum Ranges as the M270 Does. With Cluster Munitions being banned on the server the Cluster Rounds would need to be added to the black List as well. The M26, M30, M30A1, MGM-140A (M39), and M30A1, MGM-140B (M39A1) Are the cluster/ Mine Laying Rockets that would need to be added to the Black List of Weapons.
  3. Name of Item(s): M142 HIMARs & M270 (MLRS HE) Item(s) Classname(s): rhsusf_M142_usarmy_WD rhsusf_M142_usarmy_D UK3CB_B_M270_MLRS_HE_DES UK3CB_B_M270_MLRS_HE_WDL Reason for request: Please look at the Detailed Reason below.
  4. The M1165 Would add more vehicles with intermediate armaments with multiple capabilities they are armed with Heavy weapons including Miniguns, Grenade Launchers, and Heavy Machine guns mixed with a 240 that's mounted to the turret. They can carry 6 people with an m240 in the back good for moderate support.
  5. Name of Item(s): M1165A1 Item(s) Classname(s): rhsusf_m1165a1_gmv_m2_m240_socom_d, rhsusf_m1165a1_gmv_m134d_m240_socom_d, rhsusf_m1165a1_gmv_mk19_m240_socom_d Reason for request: Please read the Response Below its to long to post.
  6. Name of Item(s): M1132 (SMP/M2) , Item(s) Classname(s): rhsusf_stryker_m1132_m2_d Reason for request: m1132 Has a Plow and Anti IED/Demining Capabilities which would be a great addition to help remove IEDs when the server civ pop goes negative especially when on maps such as Cherno where fences and light posts are classed as a building.
  7. Suggestions: Removal of the No enemy Vehicle/Uniform Rule Type of Suggestion: Other Describe your Suggestion: Removal of this rule to allow us to utilize enemy Vehicles on the pub server. I know why it is in place but when we don't have supplies to build vehicles this allows us to use vehicles. The caveat to this would be if you are using an enemy vehicle and get shot down or blown up you take the risk onto yourself for using known Hostile Force Vehicles.
  8. (This is also a available option but not preferred as much but the RHS A-10 Thunderbolt class name. RHS_A10 if the wipeout cant be approved.)
  9. Name of Item(s): A-164 Wipeout Item(s) Classname(s): B_Plane_CAS_01_F Reason for request: The A-164 Should be added because it gives us a dedicated CAS Plane that is decently modern and could be given at a cheaper price point to the F/A 18 Hornet. It would require an airfield to obtain it and use it effectively because you would not be able to
  10. Type of Issue: Bug Date Observed: 05/26/2023 Severity: Intermediate Mission Name: KP Liberation Sharani Issue Details: I took off with the F/A 18 Hornet after someone else had landed. I was cycling through my Armaments which at the time were 10 amrams and 6 AIM9X's with No gun option. I cycled through different load outs and the gun never showed back up. Suggestions: unknown how to fix it as I am not sure what caused it.
  11. These optics will give snipers on the Pub The ability to kill hostiles in No light overcast foggy conditions. While using Normal Night vision optics are great when there is no fog is makes it impossible to see when there is fog to the point you can barely make out a target and have to guess. The current PAS-13G does now allow proper Zeroing or very Magnification Capabilities. The PAS 13 is set at a dead zero of 300 meters which makes it ineffective past the ranges of 600 meters for long-distance engagements most snipers are operating at. The lack of decent Magnification impacts the ability to positively Identify targets as hostile, or friendly at longer distances.
  12. Name of Item(s): Thermal Optics added back to the Arsenal Item(s) Classname(s): optic_Nightstalker | optic_tws | optic_tws_mg Reason for request: Detailed Paragraph will be posted below
  13. (Would not let me post my entire paragraph so here is the rest of it) FIR (AWS) Was For the longest time on the Public Server. It has been missed since it was removed by a few of the Pub server players who would fly. FIR (AWS) adds enhanced lethality weapons with out destroying civilian infrastructure if needed to support GCE with in the Town Limits. FIR (AWS) adds additional ammo presets for the Main gun and different counter measures for aircraft that work better then the current base arma counter measures. Thank you for taking the time to read this proposal.
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