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Nova

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  1. I understand that. That is why I very specifically prefaced my post with the line reading as follows: If you carefully read the first post in this thread you will see that is the first line of text. I had assumed these forums were generally in English so if I'm mistaken please let me know. There is no such form available on that website otherwise I would have gladly used it. I am not alone on this request. By that I mean that there are other people who have both recently and unsuccessfully tried before me to raise this issue. For these reasons I specifically said that I am "unable to access the public server help request form" and require the assistance of others on this forum to forward this help request. I assume I have to be a member to access it. If that's not the case and anyone wants to help me troubleshoot I'd appreciate it.
  2. For whatever reason I am unable to access the public server help request form so I'm asking for help forwarding the following issue to the correct team: Type of Issue: Faulty Asset Date Observed: 10/12/2020 Severity: Low Mission Name: KP Liberation Takistan Issue Details: The default unarmed "CH-53E" model that respawns at COP Bedrock/Operations Base was replaced with a non-functional asset, the "CH-53E (Cargo)" with the latest map revision. This "CH-53E (Cargo)" asset can neither carry passengers nor does it function to load KP Liberation resources in the form of Supply/Ammo/Fuel crates. This has removed a major gameplay loop for players that enjoy running logistics and severely limits early game resource gathering. It's also confusing to many players who purchase that variant with the limited resources because it has "cargo" in the name hoping it will be able to haul cargo not realizing it's the same version that respawns at the operations base quickly leading to numerous useless CH-53Es on the map and wasted resources.
  3. It's not clear what class names you need nor whether certain items are intentionally blacklisted. Do you need the accessorized gun class or each individual accessory? The problem currently is that it's completely inconsistent right now and requires a complete audit of every rifle combined with every grip and accessory to find out which ones would need to be separately whitelisted if you're trying to avoid duplicates. Doing this via the arsenal and redeploy screen is a massive PITA. Example: All grips excluding bipods currently in the arsenal are disallowed on all base-black M4's (rhs_weap_m4 : Rhs_weap_m4_grip1, Rhs_weap_m4_grip2, Rhs_weap_m4_grip3 ). HOWEVER - The black AFG (rhsusf_acc_grp2_blk) is allowed on the desert HK416 14.5" (Rhs_weap_hk416d145_d_grip2). There is no obvious reason for this. Currently all grips are practically un-useable on the most commonly used M4 and M4 clones. Below is a list of one accessory and all of the grips which I've found to be disallowed. ACE_acc_pointer_red Rhsusf_acc_grp2 / _tan / _wd Rhsusf_acc_grp3 / _tan / _wd Rhsusf_acc_grip_ffg2 Rhsusf_acc_grip1 Rhsusf_acc_kac_grip Rhsusf_acc_grip_rk2 Rhsusf_acc_grip_rk6 Rhsusf_acc_rvg_blk Rhsusf_acc_rvg_de Rhsusf_acc_tacsac_blk Rhsusf_acc_tacsac_blue Rhsusf_acc_tacsac_tan Rhsusf_acc_tdstubby_blk Rhsusf_acc_tdstubby_tan Rhsusf_acc_grip3 Rhsusf_acc_grip3_tan
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