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2ndLt J. Lane

Infantryman
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2ndLt J. Lane last won the day on May 11 2023

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15th MEU Personnel Profile

  • 1) School of Infantry
    ITB
  • 2) Qualified MOS
    0311 Rifleman, 0331 Machine Gunner, 0302 Infantry Officer, 0402 Logistics Officer
  • 3) Corporal's Courses
    CPLC 101, CPLC 102, CPLC 103
  • 4) Sergeant's Courses
    SGTC 201, SGTC 202
  • 5) Staff NCO Academy
    SNCOA 301, SNCOA 302, SNCOA 303
  • 6) The Basic School
    TBS 401, TBS 402
  • 8) Auxiliary Qualifications
    CLSAMS, DMR, M32, Demolitions
  • 9) Date of Rank
    10NOV21
  1. Thank you for your suggestion. The logistics elements of Liberation are by design. It is not Antistasi where stealing enemy vehicles is an expected part of the gameplay. If no vehicles are available, prioritize securing supply lines. Using enemy vehicles and uniforms will remain against the rules until further notice.
  2. Release 16 is available and will be deployed to the public server at the earliest opportunity. Special thanks to @ SNA Norwood for their efforts in implementing a number of requested fixes and changes. Thanks to @ 1stLt Zahj and his colleagues in ACE for their assistance with the FIR AWS munitions blacklist and testing for this release. Added FIR AWS support with Air Combat Element munitions blacklist on playable aircraft. New maps: Chenarus Winter Virolahti Changed CBA setLoadout function patched into Liberation. Recruitment and rules signs updated. Lingor and Isla Abramia spawn locations reworked. Liberation blacklist items adjusted. The following are now equipable: optic_Nightstalker optic_tws_mg optic_tws
  3. Thank you for your request. The public server's primary purpose is to give public players a taste of how the 15th MEU RU operates and to encourage those players to join. As such, the mod list for the public server is kept as close to the operational mod list as possible. New equipment and gear mods will only be added to the public server if they are added to the unit's operational mod list.
  4. Thank you for your request. We will add those optics when we get an opportunity to update the arsenal whitelist.
  5. This mod requires intensive scripted calculations that makes it unsuitable for a high player count sandbox server. Additionally, sandbox missions like Liberation that already run into issues with script performance and memory leaks would only compound the performance cost introduced by this mod. It's a great mod and I like the level of realism it provides, but it just doesn't match the requirements of our public server.
  6. Are you able to connect to our TeamSpeak server? Please let me know your availability and I will work with you to troubleshoot your connection issue.
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