Jump to content
  • Hawaii Time Pacific Time Mountain Time Central Time* Eastern Time Western European Eastern European Eastern Daylight

    *Official unit time is Central Time. All times posted are in the Unit time unless otherwise indicated.

Capt (Ret) Zahj

Retired
  • Posts

    656
  • Joined

  • Last visited

  • Days Won

    17

Everything posted by Capt (Ret) Zahj

  1. There's a name I haven't seen in a long while. Good to see you still kicking around Deage.
  2. The ACE Pharmacy mod got updated on Steam but our servers haven't had the update pushed. It's being worked on at this moment by HMC T. Savage. Please try signing in now.
  3. I'm not speaking on behalf of S4 here. This mod would need testing before being pushed onto official servers. As of now, it's only 2 months old and requires quite a bit of additional processing power per the mods author: "The mod is doing quite a few calculations, but I have noticed no fps drop with 20 AI simultaneously swarming the player." There is also a discussion in this thread about performance issues based on number of AI near players: https://steamcommunity.com/workshop/filedetails/discussion/2946868556/3827536762641779954/ If anyone is willing to do some testing on a private server, please share your server specs and settings as it could help S4 and MEU HQ approve this request.
  4. This mod request was just recently made. Please see my reply about the difficulties with including this mod to our existing mod pack
  5. The problem with adding this mod to the current Public Server mod list is there is not a simple method to apply a blacklist/whitelist. Unfortunately there are a LOT of munitions that are devastating to both server performance and the quality of play (AP/AT mines, thermobaric bombs, cluster munitions). If you know of a way to implement a whitelist/blacklist into our existing code for this, please feel free to contact S4 with a proof of concept. That said, a whitelist/blacklist has already been made, but a way to implement it has not.
  6. The S4 OIC has been notified about the update. They'll fix it as soon as possible. Thanks for the headsup!
  7. I'm on TS. Going to try and get on and see what's up. If I can't, I'll ping the folks in charge of managing the Pub Server.
  8. When the last changes were reverted, we forgot to also change the corresponding setting on the backend database. This cause some changes to not revert properly. This has been fixed.
  9. The purpose of this guide is to inform players as to the purpose and objectives of the 15th MEU Domination Server. Server Name: [Unofficial] 15thMEU (SOC) - Domination Testing Server IP: 142.54.183.226:2402 PW: 15domination Mods: Public Server Mod Set Player Guide - https://github.com/Xeno69/Domination/wiki/Player-Guide What is Domination? Domination is a Co-Op, Multiplayer mission set where the goal is to free player selected Objective Areas (AO) from all enemy forces. Resolving side missions will earn your team better vehicles (tanks, helicopters, planes). Objectives: Within each objective area (Main Target), there are four different targets. Barracks, Camps, Main Target, and Radio Tower. Most of these targets require explosive charges to destroy, except for the Camps which just need to be occupied and captured. 1. Destroying the Main Target will prevent the OPFOR from spawning new vehicles. This includes troop transports, MRAPs, IFVs, APCs, MBTs, and self-propelled AA/AAA. The Main Target structure will always appear as a deployed container HQ building. 2. Destroying the Radio Tower will prevent the OPFOR for calling in air support. This means all CAS calls made by OPFOR AI Spotters, will cease. This objective will spawn in one of two ways, atop an indestructible cargo tower, or on the ground. In either case, a high explosive charge must be placed at the concrete footings of the radio tower and blown up, in order to destroy the tower. 3. Destroying the Barracks will stop OPFOR infantry AI from spawning in them. There can be up to seven Barracks spawned per Objective Area. The number of Barracks spawned per Objective Area and how many are left to destroy will be displayed at the bottom of each player’s screen, when an AO is active. To destroy a Barracks structure, you will need to place and detonate a high explosive charge within the sandbag and wooden bunker structure that makes up the Barracks. 4. Occupying and controlling Camps are the main objective of the OPFOR AI and is required to be controlled by players to “capture” an AO. Once a Camp is taken/captured by players, the nearby OPFOR AI will immediately attempt to retake it. Side Missions and Bonus Vehicles While completing Main Target Objectives will earn MRAPs, completing Side missions will earn the players Tanks, Helicopters, and Planes. Only one side mission will be available at a time and will only be available for a limited time. If the side mission is not accomplished within it’s set time, the mission will end, and another will spawn a short time later. FAQ: Q: Why is the server Unofficial? A: In it's current state, the 15th Domination server is not being hosted on, or promoted by the 15th MEU. However, it is slated to be added to or even possibly replace the current Liberation mission that is hosted by the 15th MEU. Q: Who is working on this project? A: The 15th MEU S4 Mission Team. Q: How do I ...? A: All questions, comments and concerns regarding the development of the 15th MEU's Domination server should be directed here: https://15thmeu.net/forums/topic/26849-feedback-changelog-playtest-of-15th_domination_rhs/ Q: Why did you ...? A: The customization of the Domination mission is still actively under way. Please look here for answers to any questions you may have: https://15thmeu.net/forums/topic/26849-feedback-changelog-playtest-of-15th_domination_rhs/ Q: When will this be available on the normal 15th MEU Public Server? A: We are planning on having it's initial release ready by the second weekend of March, 2023.
  10. Yikes. That was unintended. I will push to investigate the cause of that during his upcoming week and see what can be done to revert it. Changing things over to Ranked mode affects a LOT of stuff and this is one of those that I wasn't aware of. Thank you for the report!
  11. Past Change logs: 15th_Domination_RHS_v005 : Replaced rhs_faction_msv with rhssaf_faction_army_opfor. This means some squad/section sized elements are replaced with Fire Team Sized elements. Removed Minefields at Main Targets Enemy IDF and CAS will be announced. Decreased air drop radius from 100m to 50 Turned off "Sandstorm" specifically for the Altis map. This should eliminate the dust cloud that kick up around players. Increased the time to choose the next main target from 30 seconds to 60 seconds Satchel charges are no longer specifically needed to blow up the MT Radio Tower Team Kills now deduct 20 points instead of 10 AutoViewdistanceChangeDefault has been disabled (monitor player/client performance after this change) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 15th_Domination_RHS_v004 : Changed what roles could do what specific actions. >Platoon Commanders and FOs can both Mark and Call for AI Artillery >Platoon Commanders can call in AI CAS >Platoon Sergeants can Mark Artillery and call for Air Drops >Squad Leaders can call for Air Drops (including Engineer Squad Lead) Removed most of the non-USMC and 15th MEU Bonus vehicles. Left the RHS >AH-6 and RHS A-10. Added USMC Tanks and 15th MEU ACV to Bonus Vehicle Spawn list Decreased the amount of enemy armor at objectives Decreased enemy skill ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 15th_Domination_RHS_v003 : Changed all playable characters ACE Option Is Medic setting to "Regular Medic". Changed MHQ vehicles to Command variant of the LAV. Slightly modified the arrangement of vehicles parked at the MCAS. Disabled the option to to spawn/teleport to squad leader. Increased distance from Main Target that the MHQ is disabled, from 500m to 900m. (d_MHQDisableNearMT) Increase HALO Wait Time from 0 to 10 minutes. Increase Drop Radius of cargo/Arsenal drop via C130 from exact to 100m. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 15th_Domination_RHS_v002 : Removed Spectator Slots in v001 Restructured infantry and engineer elements to Warden and Broadsword, respectfully, and moved spawn in location to SW side of Terminal. Renamed Forward Observer to Crossroad 8 Turned off Ambient Battlefield sounds Added second virtual arsenal at spawn in and relocated slightly. Turned on Forced Fast Intro Commented out Russian OPFOR spawns that had armor from ...\init\d_allmen_O_RHS.sqf ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 15th_Domination_RHS_v001 : Mission SQF: Replaced Blackhawk and CH-47 with armed UH-1Y(MG) and CH-53(GAU121). Replaced default MHQ 1 and 2 vehicles with M1220 WD and M1220 D. Renamed BLUFOR Fireteams as Warden 1_# and changed all default loadouts to rifleless, woodland MARPAT loadouts. Changed d_arsenal_mod / Use only mod weapons in Virtual Arsenal from YES to NO d_WithAmbientRadio / With ambient radio changed from YES to NO
  12. Please reply to this post with your feedback based on your experiences while playing the 15th MEU Domination test server. A GUIDE TO DOMINATION CAN BE FOUND HERE Changelog: last updated 24FEB2023 Ranked mode has been enabled. Weapons and equipment available to players will be based on their rank. Changed air taxi from RHS_UH60M2 to RHS_UH1Y_UNARMED_d Added all scopes to Private rank Added "rhs_weap_m27iar", "rhs_weap_m27iar_grip", "rhs_weap_m27iar_grip2" and "rhs_weap_m27iar_grip3" to Private rank Disabled gear from RHS SAF, GREF, and AFRF, from being found in the Virtual Arsenal Reverted some changes. Removed Rank mode and restricted the Virtual Arsenal as noted above. NOTES: The change from non ranked, to Ranked Mode is being done to gage player interest and is not necessarily going to be a permeant change. A limit to available items via the arsenal WILL be in the final version of Domination (as well as to a future version of Liberation). This initial test of Ranked Mode is the initial test of the more limited arsenal. Removing non-NATO and non-modern clothing/uniform options is a WIP. MOD INFORMATION Please use the Arma 3 Launcher to download and enable the required mods when joining the public server. If you would like to manually manage mods or use the mod preset option in the launcher, please see our Steam Workshop collection: 15th MEU (SOC) Public Server collection Anything on this list is approved as optional client-side mods in addition to the above required mods. You will not be able to connect to the server with any other mods loaded.
  13. Can you describe what problems you're having? The quickest method of getting help is to hop on TS and find someone like a recruiter to assist you, or to ask for help in the #help-desk channel on Discord.
  14. Requesting 2nd Squad SL. Willing to fill in under 1st Squad or other slots if 2nd squad doesn't fill up.
  15. I'd like to request the resources of @NOTIFY - S4 HQto help facilitate via a server, if possible.
  16. I have had several different people over the past few weeks mention to me that they would love to do a series of Fun Ops during Winter Stand Down (WSD). With my memory being crap and forgetting who said what, I'd like to start this thread by tagging a few people and getting a discussion started by suggestion a team effort, instead of having a bunch of disjointed affairs. If I tag you below, please let me know via this thread, Discord, or forum PM that you are interested. Public/non-members are welcome to join! Additionally, if you are interested in helping facilitate this effort with mission making, planning, or Zeusing, please feel free to say so as a comment. If you wish to attend a WSD deployment OP, or be involved in any other way, also feel free to comment and say so. After an initial gathering of support persons to help facilitate a deployment, I will create another post as a sort of WARNO/Plan for the "Deployment". @ SSgt R. D. Martin @ Capt Geare @ Cpl Shackelford
  17. When was the last time you attempted to connect to the mod check server?
  18. Type of Issue: Bug Date Observed: 09/30/2022 Severity: Intermediate Mission Name: Liberation Issue Details: This issue has been found on multiple different maps. When using the Liberation Arsenal (found at FOBs and Respawn Vehicle), the "Take loadout" button will not equip characters with the chosen loadout. A message is displayed in the upper right corner that states "___ loadout successfully loaded". GIF of example https://i.gyazo.com/0135cbd167fa49bc88ee5b323372f5f3.mp4 Some loadouts will load, though they are missing items. Suggestions: Investigate
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.