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Maj (Ret) Bates

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Maj (Ret) Bates last won the day on September 28 2022

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15th MEU Personnel Profile

  • 1) School of Infantry
    ITB, MCT, FMSS
  • 2) Qualified MOS
    0311 Rifleman, HM-8404 Hospital Corpsman, 1812 M1A1 Tank Crewman, 7509 Pilot, AV-8B Qualified, 7513 Pilot, AH-1Z/UH-1Y Qualified, 0402 Logistics Officer, 0911 Drill Instructor, 7557 Pilot, KC-130J Qualified, 7566 Pilot, CH-53E Qualified
  • 3) Corporal's Courses
    CPLC 101, CPLC 102, CPLC 103
  • 4) Sergeant's Courses
    SGTC 201, SGTC 202, SGTC 203
  • 6) The Basic School
    TBS 311, TBS 401, TBS 402
  • 8) Auxiliary Qualifications
    CLSAMS, Zeus Controller
  • 9) Date of Rank
    19APR20
  1. Roger and although I am sure you have check to see if there is any uneven terrain beneath the boat, as that could have an impact on the height. Also if it is not I would also say ensure delete wreck is enabled as that too can have a nasty impact.
  2. Type of Issue: Bug Date Observed: 10/17/2020 Severity: Intermediate Mission Name: Chernarus Liberation 0.96.6 R9 Issue Details: Respawning Aircraft blowing up on the boat. UH-1Y Armed and CH-53E Armed are spawning and blowing up, they will sometimes be okay but I have witnessed them blowing up even after spawning when approached. EDIT: Since typing this I am now witnessing the unarmed CH-53E spawn in and out every few seconds, it drops down from the air (about 1.5 meters high) and then despawns after 2 seconds following that. Suggestions: Check respawn position, and script, it seems like they may be spawning too close to the corners and other objects, perhaps space them out more on the boat.
  3. Name of Item(s): Requesting 2x (or 4) AAVP7A1 to be part of the default spawn at the the boat. Item(s) Classname(s): Already on LIB. Reason for request: 3CB AAV's have finally given us our amphib capability it would be good to have 2 or 4 start at the Op Base on all maps as part of the MAGTF composition. While it would mean crews would have sometimes a longer drive to the shore, I know plenty of avid AAV crews that will do it. They too should respawn like the aircraft.
  4. Unfortunately all of mine have hud elements in the screenshots, however most can easily be cropped out to focus on the primary action in the shot. I would personally encourage using in game screen shots over AI posed screen shots for an added layer of authenticty, if fellow (E) Marines do share operational screen shots over posed screen shots.
  5. Name of Item(s): Utility Cap Marpat-WD and Utility Cap Marpat-D Item(s) Classname(s): rhs_8point_marpatwd / rhs_8point_marpatd Reason for request: No specific reason outside of it would be nice to have them back in the box for ArmA 2 nostalgia / additional bit of Marine Uniform
  6. Name of Item(s): HGU-84 Series of helmets Item(s) Classname(s): "FIR_HGU84P" "FIR_HGU84P_Black" "FIR_HGU84P_Green" "FIR_HGU84P_Marpat_D" "FIR_HGU84P_Marpat_W" Reason for request: Marine Pilot Helmet, Firewill updated his pack as of yesterday, which addes more variants of the HGU-84, including Marpat, obviously being the helmet Marines use it would be good to have these in our box, as we already have the FIR HGU-84 in the public server aresenal .
  7. Mod Name: Replace RHS CH-53E with the RHS CH-53E Ramp GAU for the Mobile Respawn Mod URL: RHS USAF Reason: The CH-53E GAU Variant is what ACE commonly uses, and it would be nice to have that variant on the public server as it's already in the RHS Mod suite. Furthermore it gives the 53E some form of defensive capability on supply missions. It's a simple changing of the aircraft type in the editor on all maps. ========================================================================================= Mission Bug: All Liberations, ever since an update (unsure if RHS related or mission), the CH-53E's on all maps can be seen with the cargo above the blades, it's massively immersion breaking. How to recreate the bug: Simply use the Liberation load cargo option and then look above the rotors Likely Fix: Double check where the positioning of the crates in the script, it seems that perhaps the RHS devs played around with the 53 and changed where it detects the birds position from and therefore has offset the crates. Reason: Immersion breaking, and should be a simple fix.
  8. ITX 02-20 Odin from the Air Odin from the ground tagging along with @Capt R. Bruce @Sgt Sanderson and Archer 2 Endex Feat. @Capt De Munck @1stLt Solo @2ndLt S. Parks @2ndLt K. Zheng @Sgt Hodos @Pvt Law
  9. Various Public Server Photos 26 JAN - 28 JAN @2ndLt Kulesza contemplating life after a spicy turn into base went wrong, happy to report he walked away safe from it... and in fairness he just got his computer back so he's allowed to write one off, it was a army helicopter anyway Dust Off A bit of IFR Nine working hard in the Co-Pilot seat Nine and @Pvt Khan working together as a spotter and sniper team Hanging around the watercooler A bit of a night fighting feat. @1stLt Q. Robertson @Pvt Law (in the 53) @LCpl Kregdale @HN M. Krisanits (on the ground)
  10. Gunfighter 1, Gunfighter 2, and Warhorse 3 Combine Training Spool Up and Go @Maj Vegas @Capt De Munck @Capt Aleksic @1stLt Solo @1stLt Frable @2ndLt Costello @2ndLt Kulesza @SNA Saint @Sgt Hodos @Pvt D. L. Emery Feet wet Midbrief Carry On When you see it... Leading the Formation @2ndLt Costello Debrief
  11. Flashback to Fallujah Ready Up The boys @Maj Schirf @Capt R. Bruce and @PFC Moffitt Cabin Lighting Winter Stand Down ACE WIDE Getting Ready Lift Off License and Registration Please Stretching the legs with @LtCol Charboneau @2ndLt S. Parks and @Pvt N. Harwood Public Server With @2ndLt S. Parks Mood Lighting (View with Innuendo) ACE Gang Rep @Maj Vegas @2ndLt B. Tesla @2ndLt S. Parks Aight Imma Headout from this debate @Pvt N. Harwood Something Something Saigon Embassy @2ndLt S. Parks
  12. Gunfighter 1 Training + ITX 01-20 Gunfighter 1's Spool Up Brief out in the field ITX 01-20 Feat. @Maj Schirf @2ndLt S. Parks, @PFC Ray and @LCpl Kregdale's E-3 Gang Thanks for riding Uber remember to rate and tip Archer 2 Training 12JAN 2020 AND 25JAN2020 Back to the grind (12 JAN 2020) @2ndLt Khil leading from the front (12 and 25 JAN 2020) Having a gander (12 JAN 2020) Archer 2 and Company Moving toward contact (12 and 25 JAN 2020)
  13. Regarding the first question I would imagine if it's crashing, their may be something in the description or ini that references the CH-53E specifically. And the scroll menu option for arsenal normally occurs when the vanilla script is in use, the ACE arsenal see here https://ace3mod.com/wiki/framework/arsenal-framework.html while similar is a different script. EDIT: Assuming you don't mean something more bizarre like the menu appearing well away from the box, which in that case could require some further investigation, or perhaps seeking a different script. As for the last question, I would imagine the arsenal's employed in the missions are all linked to a singular script (I could be wrong), that or it's one configured box copy and pasted multiple times on the deck of the boat. If so then answer to question 2 should answer question 3 if it is just copy and paste.
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