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Galen

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15th MEU Personnel Profile

  • 1) School of Infantry
    ITB
  • 2) Qualified MOS
    0311 Rifleman, 0341 Mortarman, 0365 Infantry Squad Leader
  • 3) Corporal's Courses
    CPLC 101, CPLC 102, CPLC 103
  • 9) Date of Rank
    23MAY18

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  1. Galen

    XML Issue

    Dear 15th Help Desk, My XML is not working. I have contacted an S1 rep (Cpl. J.I.Lee) and was unable to resolve it. Therefore I bringing the issue here. I have copied the XML into my ArmA profile. Screenshot at this link. https://www.dropbox.com/s/3tq13ie4ykt0x5m/20180517180441_1.jpg?dl=0 Not sure what else to do. Any help appreciated. Don't want to get dinged for being out of uniform. R/S LCpl Galen
  2. PFC Medina,

    Based upon the training exercise I observed, I have one note on corrections and how they may be improved. Even if the mortar team is very effective at the mathematics of corrections, or is very effective at estimating rather than calculating corrections, they are only as good as the information underlying their math or estimation. I am uncertain whether the 15th currently provides line squad leaders with training in how to call in artillery and corrections.  During the training exercise I observed, I heard corrections being called in by cardinal directions rather than Add/Drop & Left/Right, which leads me to believe there is no such training or Archer 4-3 cannot rely on it to stick in the minds of troops in a fight. To simplify the process of giving corrections, to limit the amount of training needed, and finally to make more precise estimation than is possible with the naked eye, I humbly suggest using a functionality already available on the vector.

    How to give precise corrections using the Vector:

    1.)    Tap TAB, release, then press and HOLD Tab.

    2.)    While holding TAB, aim Vector at target area. While still holding TAB, tap R.

    3.)    1-P should display, indicating Point 1 is saved.

    4.)    While still holding TAB, aim the vector at the point of impact from the previous round.

    5.)    Release TAB while aimed at the point of impact.

    6.)    The Vector will display meters L

    or R

    on the left side of the Vector. On the right side, meters A [Add] or D [Drop] will display on the right.

    7.)    These will be in METERS, so they will need to be mathematically or by estimation converted to Elevation and Degrees/Mills to bring effective fire onto target.

    This can be very accurate if used from a position near to the mortar, or upon the what is sometimes called the “OT” (on target) line. In essence, if the observe is looking at the target from the same direction as the mortar. (Alternatively, if the observer calling the correction is at 90 degrees to the target from the mortar, or from the opposite side, the corrections can easily be converted to be correct from the mortar’s position.) Of course accuracy is greatest for an observer standing very close to the mortar. If the F.O. is observing the target from a very different direction than the mortar, and not either on the OT line, or perpendicular to it, the corrections will be very hard to convert into useful data.

    Using this process anyone with a vector looking at the target from the same direction as the mortar crew can very quickly gather exactly the information the mortar crew needs to bring their rounds on target. For example if the mortar is behind a rock formation, structure, or hillside and troops to our front are engaging the enemy. The A/D and L/R will remind the troop observing the mortar fire of how to describe this information . Note- there is an additional functionality within the vector to also provide for vertical correction, but I have not covered it here in the interests of brevity.

    This will hopefully enable those calling for corrections to quickly give Archer 4-3 more precise information in a more useful format, so Archer 4-3 can more rapidly and more accurately get rounds on target.

     

    Respectfully,

    Rct. Galen

     

  3. Medina,

     

    I was doing some research on Mortars, and specifically on making corrections at short ranges, when there is no time to dial up a computer for a perfect correction...

     

    Here is a summary of what I found. (This is based upon the manual I linked you in discord.)

     

    Ladder Fire Adjustment Method (used for saturation and to ensure area is suppressed)

    First round is deliberately 50 meters “over” or to one side, second is deliberately ON target, third is 50 meters to the other side.   10 second delay prevents one explosion from obscuring another. This is easier to use when rounds are Short or Over, rather than with Left / Right corrections, but possible...

    Example of ladder West to East: Round 1       Round 2 <TARGET>       Round 3.

     

    Bracketing Method (used to get on target quickly for FFE):

    Following first shot, Forward Observer makes deliberate correction that is designed to make the second shot miss the target in the opposite direction. If first shot was SHORT, F.O. would call for correction to make second shot go OVER the target. By estimating the distance between the two misses, the mortar crew and work their way into the target, splitting the area of the miss in half until a hit is achieved.

    Example:    Round 1       Round 3     <TARGET>Round 4         Round 2.

     

    Creeping Method of Adjustment (used for Danger Close to avoid accidental short rounds / blue on blue)

                    Used for Danger Close, or when special precision is required. Forward Observer puts in a 200 meter safety margin to make sure the first round does not fall short and hit friendlies. In this example the forward observer/mortar crew knows that 1200 meters is the correct range, but starts at 1400. He then slowly works the rounds backward by 50 meter increments (short increments) so that he does not mistakenly fire a round short and hit advancing friendly troops. When he is on target, FIre For Effect is called. In this case friendly troops advancing form the south, so first round is 200 meters north intentionally.

    Round 1   (1400 meters from Mortar)

    Round 2  (1350 meters from Mortar)

    Round 3

    (1300 meters from Mortar

    Round 4 (1250 meters from Mortar)

    Round 5 (1200 meters from Mortar) <HIT - TARGET>

     

    Friendly Forces (1,000 meters from Mortar, 200 from target))

     

     

    Just some concepts that might be useful.

    PS - Gave your gunner buddy (Willow) a mathematical way of estimating the amount of degrees to turn right and left to achieve fire that is X meters left or right of a previous shot. Something to try out in training or free time. Cheers.

     

    Galen

                   

    1. Cpl (Ret) Medina

      Galen, 

       

      This is some excellent feedback, just like I told you before; any suggestions you have put it out on the table. Once you get SOI done it would be a privilege to have you on my team or Willow's. Tonight we will try two of these methods since we do use Bracketing. I brought up that suggestion up before and we have used it for fire missions I've been told.  Hopefully, you will be around tonight. 

  4. First Name: Garthra Middle Initial: G Last Name: Galen Age: 30 Desired Duty Assignment: 0341 Mortarman How long have you been playing ArmA III?: Off and on since it came out. Are you currently in an ArmA III gaming clan or unit?: No How did you find out about us?: Google search If you were recruited by one of our members, who was it?: Why do you want to join the 15th MEU (SOC) Realism Unit?: I want to use ACE mortars in support of a realistic and tactical unit. Are you a prior member of the 15th?: No If yes, what level of training did you complete?: N/A ArmA III Player ID: 76561197964618499 Steam Name: dvd7936 Steam Profile Link: http://steamcommunity.com/id/dvd7936/ Do you understand that as of 30SEP2017 you will be required to own Arma 3 Apex DLC in order to actively participate in the unit?: Yes Please check your user profile and ensure that the email address you registered with is correct. Have you done this?: Yes Have you read and understood the definition of Realism Gaming and do you agree to abide by it?: Yes Have you read and understood the requirements for our unit and the criteria for being active and taking a billet in this unit and that failure to complete said criteria will place you into the reserve platoon?: Yes You understand the fact that this unit is a CST (GMT -6) time zone based unit, and the attendance requirements of operations on Sundays at 1900 CST (0100 GMT)?: Yes
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