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Sgt J. Glenn

Squad Leader
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Everything posted by Sgt J. Glenn

  1. Chiming in on this. Were any restarts (mission or server) conducted to see if this alleviated the issue? This could have been a script issue from something not launching properly. Secondly, I have seen times where towns have popped from aircraft flying over or players passing by. After the players vacate the area the town will despawn, however the 'Active Sectors' will still show the town as 'active' even though it is not. You can also get a reactionary force stuck inside a town.
  2. All our approved client-side mods are on the Public Server, check this link for the full lineup.
  3. Mod Name: Isla Abramia, Lingor/Dingor, Virolahti Mod URL: Isla Abramia - https://steamcommunity.com/sharedfiles/filedetails/?id=648775794 Lingor/Dingor - https://steamcommunity.com/sharedfiles/filedetails/?id=718649903 Virolahti - https://steamcommunity.com/sharedfiles/filedetails/?id=1926513010 Reason: The maps listed above are or have previously been a part of the Public Server's map rotation. Isla Abramia and Lingor/Dingor were pulled previously for gamemode updates that were never completed. While Virolahti has not originally been a part of the rotation, due to unit operation use, this map still occupies the server's current map list. Our current '5' map rotation is starting to impact community interest in the server as there is little diversity. All maps have actively updated Liberation templates that are game ready. Respectfully submitting, Sgt Glenn, J.
  4. Type of Issue: Bug Date Observed: 05/17/2023 Severity: Minor Mission Name: Liberation - All Maps Issue Details: When loading into the Arsenal Loadouts, ACRE will experience 'a pipe error', disconnecting from ACRE momentarily before recovering shortly after. When opening 'Loadouts' the pipe error may last for several seconds or until the loadout menu has been closed. Suggestions: This has only been occurring recently and only experienced on the Pub. Unsure if the server has been restarted recently, a restart may alleviate this.
  5. I would be interested to see what the limit is of this. Thankfully, Liberation offers an AI spawn cap limit, currently set at 200 AI's, and if there is a reasonable AI:Player ratio that can be calculated, adjustments shouldn't be to difficult to achieve.
  6. Mod Name: ACSTG AI Cannot See Through Grass Mod URL: https://steamcommunity.com/sharedfiles/filedetails/?id=2946868556 Reason: This is a well-known mod that stops the AI from shooting through grass. There is a thread on the workshop page for this and it appears that most, if not all, mods in our rotation do not have issues. Secondly, this mod makes higher foliage maps like Tanoa more tolerable to play. This, in turn, could allow the ability to play on more maps with better functionality and increase what maps are in the current rotation.
  7. Looks like you might be bottlenecking on memory allocated to Arma. I had this happen to me a few years back after a fresh install of Arma. If you haven't messed with any of your settings in the launcher parameters, you're probably still playing Arma on the base 2gb of memory and Arma is a CPU intensive game. I'm not sure how much you have or are willing to allocate but I recommend at least 8gb if you can. To do this, - Open your ARMA 3 Launcher, - Go to 'Parameters', - Press the tab for 'All Parameters', - Scroll down to 'Advanced' and check the 'System Memory Limit (64-bit)' box. After that, you can specify what you want to allocate. Just be sure to leave enough for the rest of your computer.
  8. Sgt J. Glenn will be attending. Respectfully requesting Lead Armor Crew if the position becomes available.
  9. Nordic Shield 10-20 TFA https://www.twitch.tv/videos/789687377 https://www.twitch.tv/videos/789687376 https://www.twitch.tv/videos/789687374 https://www.twitch.tv/videos/789687369 https://www.twitch.tv/videos/789687368 https://www.twitch.tv/videos/789687366 https://www.twitch.tv/videos/789497010
  10. Name of Item(s): M136 HEAT (used) Item(s) Classname(s): rhs_weap_M136_used Reason for request: Reason to be Removed: I noticed this in the arsenal, figured it was something that shouldn't actually be an option.
  11. I know this has been approved, however I do not recall seeing any of these vehicles in the build menu. Did these get removed when Liberation was reworked? Just curious.
  12. Name of Item(s): M1045A2 (M220A2/Snorkel) | M1123 (4D/Open/Snorkel) | M1078A1R SOV (M2) Item(s) Classname(s): rhsusf_m1045_d_s (Desert) & rhsusf_m1045_w_s (Woodland) | rhsusf_m998_d_s_4dr (Desert) & rhsusf_m998_w_s_4dr (Woodland) | rhsusf_M1078A1R_SOV_M2_D_fmtv_socom Reason for request: These are a few USMC SOC vehicles that we do not have added. Also, having access to a TOW HMMV would be beneficial in the early stage of liberation. Additionally, the Takistan vehicles seem to have been almost all set back to woodland variants when 3CB was added.
  13. +Support, been having issues with blue on blue from ENVG users that are not PID'ing targets due to personal thermals. We have access to thermal optics and vehicle weapons that can circumvent the need for the ENVG's.
  14. Requesting Squad 1 ASL for Phase 1 & 2. Pending Phase 3 (Will update when confirmed).
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