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GySgt (Ret) Karelia

Retired
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Everything posted by GySgt (Ret) Karelia

  1. Denied. Respawning vehicles used to be a thing, and a constant with them is that they will eventually bug out and at best stop respawning, and at worst will constantly respawn and explode over and over.
  2. You missed a good amount since 2014. Namely, we're a hell of a lot smaller than we were back then, in part due to the fact that the 9-year-old Arma 3 doesn't attract many new people anymore, and because we're far from the only game in town with regard to serious milsim. I believe we peaked around the time you left, at seven rifle platoons and two weapons platoons (plus a section in G Co), a tank platoon, an AAV platoon, a LAR platoon, an artillery battery, a force reconnaissance platoon, and six aviation squadrons totaling thirty-four aircraft. We're now two rifle platoons, two task-organized weapon sections, an ACV platoon, a MARSOC team, and two aviation squadrons for a total of six aircraft. In truth though, this just means less paperwork - the number of positions on a server hasn't really changed, we just host two task force servers instead of eight. And Calais is still head of the BAS.
  3. Try navigating to the Arma 3 - Other Profiles folder in your Windows user account Documents folder, and pull everything out of that folder, that will force the game to recreate it from scratch on next load. It sounds like something in that folder got corrupted, and that's probably the source of your issue from the start.
  4. No, I haven't. Discord and Arma 3 are not intended to work together. If you are having issues with Discord, I suggest you contact Discord support. Locking this thread.
  5. Discord doesn't work with Arma 3. You need TeamSpeak 3, and the ACRE2 plugin that links it to the game. https://steamcommunity.com/workshop/filedetails/?id=751965892
  6. Repair the mod in your Arma 3 launcher. It's like verifying cache but for that mod. Unsub/resub doesn't work reliably. If that doesn't work, navigate to the folder that contains that mod, and delete everything inside the Enhanced Movement Rework folder, then repair it again. Rarely, an old bisign can persist after an update and cause a failure even though you have the new pbo.
  7. Denied at this time. The public server is not a training server and FIR weapons are not required for proper function of these aircraft.
  8. F/A-18F is already purchasable from the build menu. E menu was chosen for the carrier spawns to reduce the number of players required for effective air support at early phases before aircraft are affordable. I can change this to the F model if a significant number of personnel other just Viking agree. Keep in mind that an 18F with a single crewman has no laser designation capability.
  9. Denied at this time. This isn't an issue with the lack of FIR, this is an unexpected interaction with the ACE Advanced Vehicle Damage system which will be corrected. The RHS aircraft and F/A-18 come with plenty of perfectly functional weapon systems.
  10. Altis and Malden will exhibit this issue, the fix that I have on my plate is to tweak the arsenals for those missions to include the OPFOR terminal and drone in place of the BLUFOR ones.
  11. Ain't a soul 'round here who doesn't hear your name at least once before they hit the fleet. If you want to fire up Arma and play a bit, we have a modestly active public server you can find info on at the top of the screen. It's more non-members than the alternative, but it provides a rough-cut approximation of our unit ops. Feel free to throw your old rank on... they perk up when Gunny gets on, imagine when the OG 3 up 4 down logs in!
  12. Has already been implemented. Since the reset of the server after WSD, the public server and the unit servers share the same bikeys.
  13. Has already been implemented. Since the reset of the server after WSD, the public server and the unit servers share the same bikeys.
  14. Denied as written. There will be no mods added to the public server that are not also part of the regular 15th MEU modset, *especially* anything from Firewill. That being said, while the AV-8B is decidedly not an A2A plane, it is difficult to fly and there is very little reason to use it from a ground base. RHS USF already has an A-10A as part of the USAF faction. That can be added without issue.
  15. Denied due to the work and turnaround involved for no functional gain. If it were a policy issue, I wouldn't care, but I'm not prepared to ask my team to rush out a new release just to add this, during WSD, just to remove it two weeks later.
  16. They can be set to work with ACE3 Logistics in the editor, but vehicles in Liberation aren't placed in the editor, they're live-spawned by the build menu. The primary reason I'd like to have every logistics vehicle using ACE3 Logistics, is, as you touched on, vanilla logistics are never depleted, and can be used without any real interaction, leading to the sorts of behavior you mentioned. I'll do some playing with them and see if we can't get them added if they're up to snuff. If the RSV isn't revamped by the ACE3 compat soon, it will probably be removed.
  17. Do these work with the ACE3 rearm and refuel mechanics, or do they fall back to the vanilla "just park near it and you'll be back to 100%" method? I noticed the new M1152 RSVs use the vanilla system, at least until the RHS-ACE3 compat is updated.
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