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Showing content with the highest reputation on 06/15/2020 in all areas

  1. Suggestions: Change Enemy Types/Styles/Armor Type of Suggestion: Mission Describe your Suggestion: As is the enemies we're fighting on every map but Takistan are ca. 1980s Russian-style opponents. This isn't really an issue inherently, however: 1) They have THE strongest body armor in the game, capable of resisting several 7.62 AP rounds to center-mass before dying (typically 3-4 on average) and 2-3x as many 5.56 AP rounds. This means basically anything short of a 7.62 rifle is useless. 2) The enemy vehicles have this nasty proclivity to Not Die. We put 3 well-placed HEAT rockets on a BMP-2's engine block and got wasted by it. T-90s are nigh-indestructible. My suggestion is: 1) Change their armor or the enemy type to something a little easier/simpler to kill. I'm not asking for every enemy to be like the Takistan one-shot-drop insurgents, but US forces dropping in 1 shot compared to ENY forces taking anywhere from 3-12 rounds is ridiculous. Especially for what is, at the end of the day, a casual-play server on a MILSIM game. 2) Cater the armor choice to more destructible vehicles, I guess? Really this is an inherent RHS issue due to the models but there are still several vehicles that are susceptible to AT fire, such as BTRs, BRDMs, up-armored GAZs, and other small-type armored cars. It might be easy to read this and go "hhheh just git gud oat" but this isn't a sentiment shared only by myself. When the server starts getting even a modicum of lag enemies become nigh-unstoppable aimbot kill gods that take half a mag to drop at point-blank and then can still 720-noscope you with an ironsighted AK on their first round from 400+ meters. Lowering their body armor would make for more enjoyable play while still retaining a fair degree of difficulty.
    1 point
  2. Any chance of lightening up on how hardcore it is to bring a PC back up from unconsciousness? I think I've spent more time uncon and getting treated then conscious and running around. That's not to say that I'm NOT a bullet magnet, because I really am, but I usually have time to go get something to drink, take a dump, and check the forums before I have any likelihood of getting brought back to consciousness. It's becoming far more appealing to just respawn then wait the 15+ minutes to get brought back up.
    1 point
  3. Type of Issue: Bug Date Observed: 06/04/2020 Severity: Intermediate Major Mission Name: Chernarus Liberation 0.96.6 ALL MAPS. Issue Details: FOB Crate & other functions dysfunctional ALL FUNCTIONS no longer work. This includes end-of-mission scripts not firing, FOB crate scripts not firing, ALL introductory functions no longer working. Suggestions: Fix.
    1 point
  4. Problem was addressed and hopefully fixed already. Time will tell if the saves become corrupted again.
    1 point
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